Replay-derived match flow, timings, and composition.

Advanced match analysis

SHOOTER vs chto

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
12160
Duration
15:35
Patch
19.17020
Played
· 6 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
SHOOTER Loki · Elo 786 -15
15:35 Match length
Winner
chto Kronos · Elo 848 +15
41.2% win probability Pre-match · chto favored win probability 58.8%
Key momentsIn match order
Fastest Classical
3:15* chto Prometheus · estimated
First pressure
5:36 SHOOTER Hersir trained
Armory timing
6:16 chto Armory
First extra TC
6:54 chto Town Center
Fastest Heroic
14:45* SHOOTER Njord · estimated

SHOOTER

Loki · Blue
Loss 786 -15
EAPM
21.2
Favorite unit
Hersir
8 fielded
Largest army
10
First expansion
11:36
Age path
HeimdallClassical · Research start 3:47
NjordHeroic · Research start 13:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

chto

Kronos · Red
Win 848 +15
EAPM
22.3
Favorite unit
Oracle
4 fielded
Largest army
11
First expansion
6:54
Age path
PrometheusClassical · Research start 2:15
HyperionHeroic · Research start 13:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling20 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SHOOTER

Army · 10

Units

Hersir8
Berserk1
Einheri1
Buildings 6 types
Farm6
Ox Cart Building6
House5
Armory2
Temple2
Town Center1
God powers 1 invoked
Walking Woods1

chto

Army · 11

Units

Oracle4
Cheiroballista2
Murmillo2
Promethean2
Turma1
Buildings 10 types
Wall20
Farm11
Manor8
Military Barracks5
Counter Barracks4
Sentry Tower3
Armory1
Economic Guild1
Temple1
Town Center1
God powers 6 invoked
Valor4
Chaos1
Deconstruction1