Replay-derived match flow, timings, and composition.

Advanced match analysis

berserker1415 vs [SCF]HaKaNnN

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
19246
Duration
16:22
Patch
19.17020
Played
· 6 hours ago
Anatolia map preview
MapAnatolia
Winner
berserker1415 Odin · Elo 1296 +10
16:22 Match length
Defeated
[SCF]HaKaNnN Loki · Elo 1130 -10
72.2% win probability Pre-match · berserker1415 favored win probability 27.8%
Key momentsIn match order
First pressure
4:18 berserker1415 Hersir trained
Fastest Classical
5:09* [SCF]HaKaNnN Heimdall · estimated
Armory timing
6:57 [SCF]HaKaNnN Armory
First extra TC
8:20 berserker1415 Town Center
Fastest Heroic
11:16* berserker1415 Skadi · estimated
Fortress timing
11:32 berserker1415 Hill Fort

berserker1415

Odin · Blue
Win 1296 +10
EAPM
56.4
Favorite unit
Throwing Axeman
33 fielded
Largest army
102
First expansion
8:20
Age path
FreyjaClassical · Research start 4:16
SkadiHeroic · Research start 10:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment2 dock build events
Large army production102 military units
No post-game awards

[SCF]HaKaNnN

Loki · Red
Loss 1130 -10
EAPM
30.8
Favorite unit
Throwing Axeman
47 fielded
Largest army
100
First expansion
11:06
Age path
HeimdallClassical · Research start 4:09
BragiHeroic · Est. start 12:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Water commitment5 dock build events
Large army production100 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

berserker1415

Army · 102

Units

Throwing Axeman33
Raiding Cavalry15
Berserk10
Hirdman10
Portable Ram9
Jarl8
Valkyrie6
Godi5
Hersir5
Kraken1
Buildings 9 types
House16
Great Hall4
Longhouse4
Ox Cart Building3
Dock2
Temple2
Armory1
Hill Fort1
Town Center1
God powers 3 invoked
Frost2
Great Hunt1

[SCF]HaKaNnN

Army · 100

Units

Throwing Axeman47
Hirdman36
Hersir13
Dreki2
Longboat2
Buildings 9 types
House19
Longhouse10
Dock5
Ox Cart Building5
Sentry Tower4
Great Hall3
Town Center3
Armory1
Temple1
God powers None invoked

No god powers recorded.