Advanced match analysis
D0p1 vs GusBus
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 8951
- Duration
- 27:37
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
D0p1
Odin · Elo 1738 +12
27:37
Match length
Defeated
GusBus
Fuxi · Elo 1632 -12
64.8% win probability
Pre-match · D0p1 favored
win probability 35.2%
Key momentsIn match order
D0p1
Odin · Blue- EAPM
- 76.5
- Favorite unit
- Jarl 60 fielded
- Largest army
- 269
- First expansion
- 5:53
Age path
FreyjaClassical · Research start 3:19
SkadiHeroic · Est. start 12:56
TyrMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling23 wall build events
Market economy4,900 total resource volume
Large army production269 military units
No post-game awards
GusBus
Fuxi · Red- EAPM
- 51.7
- Favorite unit
- Fire Archer 88 fielded
- Largest army
- 260
- First expansion
- 8:26
Age path
ChiyouClassical · Research start 4:09
NubaHeroic · Est. start 12:39
HuangdiMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling37 wall build events
Market economy400 total resource volume
Large army production260 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,300 total volume›
D0p1
Bought
No buys
Sold
Total player market volume4,900
GusBus
Bought
Sold
No sells
Total player market volume400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.