Replay-derived match flow, timings, and composition.

Advanced match analysis

D0p1 vs GusBus

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
8951
Duration
27:37
Patch
19.17020
Played
· 6 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
D0p1 Odin · Elo 1738 +12
27:37 Match length
Defeated
GusBus Fuxi · Elo 1632 -12
64.8% win probability Pre-match · D0p1 favored win probability 35.2%
Key momentsIn match order
First pressure
2:32 D0p1 Hersir trained
Fastest Classical
4:19* D0p1 Freyja · estimated
First extra TC
5:53 D0p1 Town Center
Armory timing
11:09 GusBus Armory
Market timing
11:26 D0p1 Market
Fastest Heroic
13:54* GusBus Nuba · estimated
Fortress timing
15:52 D0p1 Hill Fort

D0p1

Odin · Blue
Win 1738 +12
EAPM
76.5
Favorite unit
Jarl
60 fielded
Largest army
269
First expansion
5:53
Age path
FreyjaClassical · Research start 3:19
SkadiHeroic · Est. start 12:56
TyrMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling23 wall build events
Market economy4,900 total resource volume
Large army production269 military units
No post-game awards

GusBus

Fuxi · Red
Loss 1632 -12
EAPM
51.7
Favorite unit
Fire Archer
88 fielded
Largest army
260
First expansion
8:26
Age path
ChiyouClassical · Research start 4:09
NubaHeroic · Est. start 12:39
HuangdiMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling37 wall build events
Market economy400 total resource volume
Large army production260 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,300 total volume

D0p1

Bought

No buys

Sold

Food3,500
Wood1,400
Total player market volume4,900

GusBus

Bought

Food400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

D0p1

Army · 269

Units

Jarl60
Huskarl46
Godi40
Throwing Axeman39
Berserk29
Raiding Cavalry27
Hersir11
Valkyrie10
Frost Giant7
Buildings 13 types
Farm98
House33
Wall23
Great Hall7
Longhouse7
Ox Cart Building6
Hill Fort4
Town Center4
Market3
Armory2
Sentry Tower2
Temple2
Village Center1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1

GusBus

Army · 260

Units

Fire Archer88
Ge Halberdier67
Dao Swordsman39
Chu Ko Nu30
Tao Tie16
Siege Crossbow7
Pioneer6
Sage3
Jiang Zi Ya1
Nezha1
Nezha Child1
Nezha Youth1
Buildings 12 types
Farm58
Wall37
House19
Silo17
Military Camp9
Market5
Machine Workshop4
Baolei3
Armory2
Imperial Academy2
Temple2
Town Center2
God powers 4 invoked
Drought Land1
Lightning Weapons1
The Peach Blossom Spring1
Yinglongs Wrath1