Replay-derived match flow, timings, and composition.

Advanced match analysis

HITMAN vs Xlx Fire

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
6115
Duration
15:31
Patch
19.17020
Played
· 6 hours ago
Mirage map preview
MapMirage
Winner
HITMAN Zeus · Elo 719 +10
15:31 Match length
Defeated
Xlx Fire Loki · Elo 557 -10
71.8% win probability Pre-match · HITMAN favored win probability 28.2%
Key momentsIn match order
First pressure
4:55 Xlx Fire Hersir trained
Fastest Classical
5:28* HITMAN Athena · estimated
Armory timing
6:27 HITMAN Armory
First extra TC
6:31 Xlx Fire Town Center

HITMAN

Zeus · Blue
Win 719 +10
EAPM
17.0
Favorite unit
Hoplite
62 fielded
Largest army
63
First expansion
—
Age path
AthenaClassical · Research start 4:28
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
No post-game awards

Xlx Fire

Loki · Red
Loss 557 -10
EAPM
45.6
Favorite unit
Raiding Cavalry
330 fielded
Largest army
558
First expansion
6:31
Age path
ForsetiClassical · Research start 4:50
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Large army production558 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HITMAN

Army · 63

Units

Hoplite62
Jason1
Buildings 7 types
House16
Granary4
Military Academy3
Storehouse3
Archery Range2
Temple2
Armory1
God powers 2 invoked
Bolt1
Restoration1

Xlx Fire

Army · 558

Units

Raiding Cavalry330
Hersir228
Buildings 9 types
Farm20
House16
Great Hall5
Ox Cart Building4
Sentry Tower3
Armory2
Dock1
Temple1
Town Center1
God powers None invoked

No god powers recorded.