Advanced match analysis
HITMAN vs Xlx Fire
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 6115
- Duration
- 15:31
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
HITMAN
Zeus · Elo 719 +10
15:31
Match length
Defeated
Xlx Fire
Loki · Elo 557 -10
71.8% win probability
Pre-match · HITMAN favored
win probability 28.2%
Key momentsIn match order
HITMAN
Zeus · Blue- EAPM
- 17.0
- Favorite unit
- Hoplite 62 fielded
- Largest army
- 63
- First expansion
- —
Age path
AthenaClassical · Research start 4:28
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
No post-game awards
Xlx Fire
Loki · Red- EAPM
- 45.6
- Favorite unit
- Raiding Cavalry 330 fielded
- Largest army
- 558
- First expansion
- 6:31
Age path
ForsetiClassical · Research start 4:50
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Large army production558 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
HITMAN
Army · 63Units
Buildings ›7 types
God powers ›2 invoked
Xlx Fire
Army · 558Units
Buildings ›9 types
God powers ›None invoked
No god powers recorded.