Replay-derived match flow, timings, and composition.

Advanced match analysis

LipolesSalva vs Amadéus Rex

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
8655
Duration
22:34
Patch
19.17020
Played
· 6 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
<color=0,1,1,0,0,.4>LipolesSalva Fuxi · Elo 1104 -18
22:34 Match length
Winner
Amadéus Rex Thor · Elo 1107 +18
49.6% win probability Pre-match · Amadéus Rex favored win probability 50.4%
Key momentsIn match order
Armory timing
1:46 Amadéus Rex Dwarven Armory
Fastest Classical
4:32* <color=0,1,1,0,0,.4>LipolesSalva Xuannu · estimated
First pressure
5:10 Amadéus Rex Hersir trained
First extra TC
8:55 Amadéus Rex Town Center
Fastest Heroic
12:46* Amadéus Rex Skadi · estimated
Fortress timing
13:20 Amadéus Rex Hill Fort
Loss 1104 -18
EAPM
49.4
Favorite unit
Fire Archer
69 fielded
Largest army
180
First expansion
15:00
Age path
XuannuClassical · Est. start 3:32
NubaHeroic · Est. start 12:00
HuangdiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Large army production180 military units
No post-game awards

Amadéus Rex

Thor · Red
Win 1107 +18
EAPM
46.5
Favorite unit
Huskarl
73 fielded
Largest army
177
First expansion
8:55
Age path
ForsetiClassical · Research start 4:14
SkadiHeroic · Research start 11:31
BaldrMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling9 wall build events
Large army production177 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color=0,1,1,0,0,.4>LipolesSalva

Army · 180

Units

Fire Archer69
Wuzu Javelineer46
Dao Swordsman19
Pioneer17
Ge Halberdier12
Siege Crossbow7
Chu Ko Nu4
Nezha Youth2
Qi Lin2
Tao Tie2
Buildings 10 types
House45
Wall15
Silo11
Military Camp9
Machine Workshop7
Baolei2
Town Center2
Armory1
Imperial Academy1
Temple1
God powers 3 invoked
Drought Land1
The Peach Blossom Spring1
Vanish1

Amadéus Rex

Army · 177

Units

Huskarl73
Raiding Cavalry43
Jarl19
Portable Ram13
Berserk10
Hersir10
Throwing Axeman9
Buildings 10 types
House16
Wall9
Ox Cart Building5
Town Center5
Hill Fort4
Great Hall3
Longhouse2
Dwarven Armory1
Sentry Tower1
Temple1
God powers 3 invoked
Healing Spring2
Frost1