Replay-derived match flow, timings, and composition.

Advanced match analysis

Twospookym8 vs tanahanzo

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
9082
Duration
17:03
Patch
19.17020
Played
· 6 hours ago
Giza map preview
MapGiza
Defeated
Twospookym8 Ra · Elo 945 -55
17:03 Match length
Winner
tanahanzo Demeter · Elo 974 +18
45.8% win probability Pre-match · tanahanzo favored win probability 54.2%
Key momentsIn match order
Fastest Classical
4:30* tanahanzo Ares · estimated
First pressure
5:44 tanahanzo Stable
Market timing
6:11 tanahanzo Market
Armory timing
8:42 tanahanzo Armory
Fastest Heroic
11:05* tanahanzo Hestia · estimated
Fortress timing
12:06 tanahanzo Fortress
First extra TC
17:02 tanahanzo Town Center

Twospookym8

Ra · Blue
Loss 945 -55
EAPM
17.6
Favorite unit
Slinger
31 fielded
Largest army
66
First expansion
—
Age path
BastClassical · Research start 5:12
SobekHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

tanahanzo

Demeter · Red
Win 974 +18
EAPM
39.3
Favorite unit
Hippeus
23 fielded
Largest army
51
First expansion
17:02
Age path
AresClassical · Est. start 3:30
HestiaHeroic · Est. start 9:50
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

Twospookym8

Bought

No buys

Sold

No sells

Total player market volume0

tanahanzo

Bought

No buys

Sold

Food300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Twospookym8

Army · 66

Units

Slinger31
Sphinx23
Axeman12
Buildings 13 types
House38
Farm22
Obelisk5
Barracks2
Granary2
Mining Camp2
Armory1
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Rain1

tanahanzo

Army · 51

Units

Hippeus23
Toxotes9
Hoplite5
Hypaspist5
Petrobolos5
Peltast2
Iolaus1
Orpheus1
Buildings 12 types
House16
Farm6
Granary4
Storehouse4
Archery Range2
Military Academy2
Armory1
Fortress1
Market1
Stable1
Temple1
Town Center1
God powers 2 invoked
Communal Hearth1
Pestilence1