Replay-derived match flow, timings, and composition.

Advanced match analysis

Kal on the Bahamas vs Wyzardmt

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
22581
Duration
24:46
Patch
19.17020
Played
· 6 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Kal on the Bahamas Poseidon · Elo 1420 +16
24:46 Match length
Defeated
Wyzardmt Amaterasu · Elo 1382 -16
55.4% win probability Pre-match · Kal on the Bahamas favored win probability 44.6%
Key momentsIn match order
Fastest Classical
3:45* Kal on the Bahamas Hermes · estimated
First extra TC
4:01 Kal on the Bahamas Town Center
First pressure
4:46 Wyzardmt Stable Japanese
Armory timing
8:56 Wyzardmt Armory
Market timing
9:56 Kal on the Bahamas Market
Fastest Heroic
15:12* Wyzardmt Raijin · estimated
Fortress timing
18:03 Kal on the Bahamas Fortress

Kal on the Bahamas

Poseidon · Blue
Win 1420 +16
EAPM
61.5
Favorite unit
Hippeus
123 fielded
Largest army
184
First expansion
4:01
Age path
HermesClassical · Research start 2:45
DionysusHeroic · Est. start 14:43
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Market economy9,000 total resource volume
Large army production184 military units
No post-game awards

Wyzardmt

Amaterasu · Red
Loss 1382 -16
EAPM
43.0
Favorite unit
Shinobi
32 fielded
Largest army
164
First expansion
12:30
Age path
MinakatatomiClassical · Est. start 3:14
RaijinHeroic · Est. start 13:57
TakemikazuchiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Large army production164 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 9,000 total volume

Kal on the Bahamas

Bought

Food1,300
Wood1,100

Sold

Food2,000
Wood4,600
Total player market volume9,000

Wyzardmt

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kal on the Bahamas

Army · 184

Units

Hippeus123
Centaur22
Prodromos16
Atalanta8
Petrobolos7
Theseus6
Hippolyta1
Hydra1
Buildings 11 types
Farm45
House37
Stable12
Storehouse10
Wall10
Granary8
Town Center3
Temple2
Armory1
Fortress1
Market1
God powers 5 invoked
Cease Fire2
Lure2
Bronze1

Wyzardmt

Army · 164

Units

Shinobi32
Naginata Rider25
Onna Musha23
Samurai21
Yari Spearman20
Bushi18
Yumi Archer11
Yumi Horse Archer5
Wanyudo4
Oyumi3
Daimyo2
Buildings 15 types
Farm45
Wall29
House18
Dojo9
Watermill9
Guardhouse6
Sentry Tower5
Mining Camp Japanese3
Shrine Japanese3
Town Center2
Armory1
Castle1
Market1
Stable Japanese1
Temple1
God powers 6 invoked
Solar Shield4
Shrine Of The Hunt1
Thunder Burst1