Replay-derived match flow, timings, and composition.

Advanced match analysis

jarodestebanconcha vs Tomisu

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
4867
Duration
21:09
Patch
19.17020
Played
· 6 hours ago
Alfheim map preview
MapAlfheim
Defeated
jarodestebanconcha Loki · Elo 852 -11
21:09 Match length
Winner
Tomisu Thor · Elo 995 +11
30.5% win probability Pre-match · Tomisu favored win probability 69.5%
Key momentsIn match order
First pressure
1:28 Tomisu Hersir trained
Fastest Classical
3:49* Tomisu Freyja · estimated
First extra TC
7:38 jarodestebanconcha Town Center
Armory timing
9:54 Tomisu Dwarven Armory
Market timing
13:03 jarodestebanconcha Market
Fastest Heroic
13:41* jarodestebanconcha Bragi · estimated
Fortress timing
18:43 Tomisu Hill Fort

jarodestebanconcha

Loki · Blue
Loss 852 -11
EAPM
20.1
Favorite unit
Throwing Axeman
12 fielded
Largest army
24
First expansion
7:38
Age path
ForsetiClassical · Est. start 4:18
BragiHeroic · Est. start 12:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling16 wall build events
Market economy500 total resource volume
No post-game awards

Tomisu

Thor · Mint
Win 995 +11
EAPM
42.3
Favorite unit
Hersir
34 fielded
Largest army
73
First expansion
12:04
Age path
FreyjaClassical · Est. start 2:49
BragiHeroic · Est. start 12:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling15 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

jarodestebanconcha

Bought

No buys

Sold

Wood500
Total player market volume500

Tomisu

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jarodestebanconcha

Army · 24

Units

Throwing Axeman12
Berserk4
Hersir4
Godi3
Troll1
Buildings 11 types
Wall16
Farm7
House6
Sentry Tower4
Longhouse3
Great Hall2
Ox Cart Building2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

Tomisu

Army · 73

Units

Hersir34
Throwing Axeman17
Raiding Cavalry15
Valkyrie4
Portable Ram2
Godi1
Buildings 11 types
House16
Wall15
Farm7
Sentry Tower6
Great Hall4
Longhouse4
Ox Cart Building4
Hill Fort2
Dwarven Armory1
Temple1
Town Center1
God powers 1 invoked
Forest Fire1