Replay-derived match flow, timings, and composition.

Advanced match analysis

lemaltte vs Bob Gymlan

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
12493
Duration
22:52
Patch
19.17020
Played
· 6 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
lemaltte Fuxi · Elo 1479 +8
22:52 Match length
Defeated
Bob Gymlan Odin · Elo 1262 -8
77.7% win probability Pre-match · lemaltte favored win probability 22.3%
Key momentsIn match order
First pressure
1:57 Bob Gymlan Hersir trained
Fastest Classical
3:47* lemaltte Chiyou · estimated
Market timing
7:57 lemaltte Market
Armory timing
8:46 lemaltte Armory
Fastest Heroic
10:42* lemaltte Nuba · estimated
First extra TC
12:56 lemaltte Town Center
Fortress timing
18:02 Bob Gymlan Hill Fort
Fastest Mythic
22:43* Bob Gymlan Tyr · estimated

lemaltte

Fuxi · Blue
Win 1479 +8
EAPM
37.5
Favorite unit
Fire Archer
49 fielded
Largest army
126
First expansion
12:56
Age path
ChiyouClassical · Est. start 2:47
NubaHeroic · Est. start 9:27
HuangdiMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy2,700 total resource volume
Large army production126 military units
No post-game awards

Bob Gymlan

Odin · Red
Loss 1262 -8
EAPM
36.3
Favorite unit
Raiding Cavalry
45 fielded
Largest army
184
First expansion
19:42
Age path
FreyjaClassical · Est. start 3:16
SkadiHeroic · Research start 11:43
TyrMythic · Est. start 20:43
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production184 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,700 total volume

lemaltte

Bought

Food1,100

Sold

Food400
Wood1,200
Total player market volume2,700

Bob Gymlan

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lemaltte

Army · 126

Units

Fire Archer49
Ge Halberdier37
White Horse Cavalry16
Tiger Cavalry8
Pioneer4
Wuzu Javelineer4
Tao Tie3
Axe Cart2
Nezha Child1
Nezha Youth1
Sage1
Buildings 12 types
House22
Silo16
Wall10
Military Camp4
Machine Workshop3
Armory2
Farm2
Town Center2
Baolei1
Imperial Academy1
Market1
Temple1
God powers 4 invoked
Drought Land1
Lightning Weapons1
The Peach Blossom Spring1
Yinglongs Wrath1

Bob Gymlan

Army · 184

Units

Raiding Cavalry45
Hersir37
Berserk33
Throwing Axeman33
Jarl13
Godi7
Hirdman6
Valkyrie6
Frost Giant3
Huskarl1
Buildings 9 types
House29
Farm8
Longhouse4
Ox Cart Building4
Great Hall2
Armory1
Hill Fort1
Temple1
Town Center1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1