Replay-derived match flow, timings, and composition.

Advanced match analysis

Hudo vs uniformburrito

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
14831
Duration
13:04
Patch
19.17020
Played
· 6 hours ago
Savannah map preview
MapSavannah
Defeated
Hudo Kronos · Elo 764 -7
13:04 Match length
Winner
uniformburrito Oranos · Elo 1012 +7
19.3% win probability Pre-match · uniformburrito favored win probability 80.7%
Key momentsIn match order
Fastest Classical
3:34* uniformburrito Prometheus · estimated
First pressure
3:39 uniformburrito Military Barracks
Armory timing
6:55 Hudo Armory
Fastest Heroic
10:58* Hudo Rheia · estimated

Hudo

Kronos · Mint
Loss 764 -7
EAPM
22.0
Favorite unit
Contarius
13 fielded
Largest army
36
First expansion
—
Age path
PrometheusClassical · Est. start 2:57
RheiaHeroic · Research start 9:43
MythicNot reached
Opening read
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

uniformburrito

Oranos · Red
Win 1012 +7
EAPM
18.7
Favorite unit
Murmillo
21 fielded
Largest army
25
First expansion
—
Age path
PrometheusClassical · Est. start 2:34
HyperionHeroic · Est. start 10:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hudo

Army · 36

Units

Contarius13
Arcus11
Murmillo10
Oracle1
Promethean1
Buildings 5 types
Manor8
Military Barracks2
Armory1
Economic Guild1
Temple1
God powers 1 invoked
Deconstruction1

uniformburrito

Army · 25

Units

Murmillo21
Cheiroballista3
Oracle1
Buildings 7 types
Manor6
Sky Passage3
Military Barracks2
Temple2
Armory1
Counter Barracks1
Economic Guild1
God powers 12 invoked
Valor10
Shockwave2