Replay-derived match flow, timings, and composition.

Advanced match analysis

JosiMythos vs AuroraBorealis

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
5868
Duration
22:47
Patch
19.17020
Played
· 6 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
JosiMythos Poseidon · Elo 1408 -18
22:47 Match length
Winner
AuroraBorealis Demeter · Elo 1411 +18
49.6% win probability Pre-match · AuroraBorealis favored win probability 50.4%
Key momentsIn match order
Fastest Classical
3:15* JosiMythos Hermes · estimated
First pressure
3:37 JosiMythos Stable
First extra TC
4:42 AuroraBorealis Village Center
Armory timing
8:17 JosiMythos Armory
Market timing
10:37 AuroraBorealis Market
Fastest Heroic
12:05* JosiMythos Dionysus · estimated
Fortress timing
13:36 AuroraBorealis Fortress
Fastest Mythic
16:36* AuroraBorealis Hera · estimated

JosiMythos

Poseidon · Blue
Loss 1408 -18
EAPM
54.0
Favorite unit
Hippeus
108 fielded
Largest army
342
First expansion
21:11
Age path
HermesClassical · Research start 2:15
DionysusHeroic · Est. start 10:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy800 total resource volume
Large army production342 military units
No post-game awards

AuroraBorealis

Demeter · Red
Win 1411 +18
EAPM
34.0
Favorite unit
Hypaspist
16 fielded
Largest army
49
First expansion
4:42
Age path
PanClassical · Est. start 3:28
HestiaHeroic · Est. start 12:07
HeraMythic · Est. start 14:36
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

JosiMythos

Bought

Food800

Sold

No sells

Total player market volume800

AuroraBorealis

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JosiMythos

Army · 342

Units

Hippeus108
Hoplite105
Toxotes101
Centaur18
Atalanta3
Theseus3
Hippolyta2
Hydra2
Buildings 14 types
House24
Wall14
Farm9
Storehouse9
Granary7
Archery Range4
Military Academy4
Stable4
Town Center2
Armory1
Fortress1
Market1
Sentry Tower1
Temple1
God powers 2 invoked
Bronze1
Lure1

AuroraBorealis

Army · 49

Units

Hypaspist16
Prodromos13
Hippeus6
Hamadryad4
Amazon Archer2
Helepolis2
Iolaus2
Hoplite1
Icarus1
Midas1
Orpheus1
Buildings 13 types
House16
Farm14
Storehouse6
Granary5
Fortress3
Stable3
Market2
Military Academy2
Wall2
Armory1
Temple1
Town Center1
Village Center1
God powers 4 invoked
Communal Hearth2
Arcadian Meadow1
Lightning Storm1