Replay-derived match flow, timings, and composition.

Advanced match analysis

ImmorTaLiT vs Vega

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
30680
Duration
13:02
Patch
19.17020
Played
· 21 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
ImmorTaLiT Loki · Elo 1710 -10
13:02 Match length
Winner
Vega Tsukuyomi · Elo 1860 +10
29.7% win probability Pre-match · Vega favored win probability 70.3%
Key momentsIn match order
First pressure
3:26 ImmorTaLiT Hersir trained
Fastest Classical
3:38* Vega Inari Okami · estimated
Armory timing
8:29 Vega Armory
Fastest Heroic
10:55* Vega Fujin · estimated

ImmorTaLiT

Loki · Blue
Loss 1710 -10
EAPM
47.7
Favorite unit
Hersir
26 fielded
Largest army
57
First expansion
—
Age path
HeimdallClassical · Research start 3:31
BragiHeroic · Est. start 11:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling16 wall build events
No post-game awards

Vega

Tsukuyomi · Red
Win 1860 +10
EAPM
63.7
Favorite unit
Yumi Horse Archer
22 fielded
Largest army
46
First expansion
—
Age path
Inari OkamiClassical · Est. start 2:53
FujinHeroic · Est. start 9:59
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ImmorTaLiT

Army · 57

Units

Hersir26
Throwing Axeman14
Berserk13
Hirdman4
Buildings 7 types
House16
Wall16
Longhouse4
Ox Cart Building3
Temple2
Armory1
Great Hall1
God powers 1 invoked
Spy1

Vega

Army · 46

Units

Yumi Horse Archer22
Naginata Rider13
Samurai6
Bushi2
Onna Musha2
Shinobi1
Buildings 9 types
House13
Watermill6
Stable Japanese3
Mining Camp Japanese2
Shrine Japanese2
Armory1
Dojo1
Guardhouse1
Temple1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1