Replay-derived match flow, timings, and composition.

Advanced match analysis

dazmaca7 + vcalvi + EAGUILAR vs Moncho Emperador + Leituga + Eule

Queue
Ranked 3v3 Supremacy
Map
Nile Shallows
Map Seed
8395
Duration
20:40
Patch
19.17020
Played
· 21 hours ago
Nile Shallows map preview
MapNile Shallows
Victory Team Elo 976
dazmaca7 Oranos · Elo 844 +14
vcalvi Zeus · Elo 1069 +6
EAGUILAR Tezcatlipoca · Elo 1014 +7
20:40 Match length
Defeat Team Elo 747
Moncho Emperador Odin · Elo 514 -2
Leituga Isis · Elo 598 -2
Eule Zeus · Elo 1128 -23
78.9% win probability Pre-match · dazmaca7 + vcalvi + EAGUILAR favored win probability 21.1%
Key momentsIn match order
Fastest Classical
3:45* Eule Hermes · estimated
First extra TC
5:04 vcalvi Town Center
First pressure
5:21 EAGUILAR Warrior Priest trained
Armory timing
6:55 Eule Armory
Market timing
7:33 Eule Market
Fastest Heroic
9:40* Eule Apollo · estimated
Fortress timing
9:54 Eule Fortress
Fastest Mythic
14:02* vcalvi Hera · estimated

dazmaca7

Oranos · Blue · Team 1
Win 844 +14
EAPM
15.3
Favorite unit
Murmillo
20 fielded
Largest army
58
First expansion
7:07
Age path
PrometheusClassical · Research start 5:23
HyperionHeroic · Research start 12:59
HeliosMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
No post-game awards

Moncho Emperador

Odin · Red · Team 2
Loss 514 -2
EAPM
28.2
Favorite unit
Hersir
23 fielded
Largest army
63
First expansion
7:18
Age path
FreyjaClassical · Research start 4:38
NjordHeroic · Research start 18:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling22 wall build events
No post-game awards

vcalvi

Zeus · Yellow · Team 1
Win 1069 +6
EAPM
18.9
Favorite unit
Hoplite
15 fielded
Largest army
33
First expansion
5:04
Age path
AthenaClassical · Research start 3:54
ApolloHeroic · Research start 9:12
HeraMythic · Research start 12:02
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Leituga

Isis · Green · Team 2
Loss 598 -2
EAPM
32.0
Favorite unit
Slinger
41 fielded
Largest army
41
First expansion
8:06
Age path
BastClassical · Research start 5:02
NephthysHeroic · Research start 11:26
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling46 wall build events
No post-game awards

EAGUILAR

Tezcatlipoca · Orange · Team 1
Win 1014 +7
EAPM
26.9
Favorite unit
Otontin
24 fielded
Largest army
100
First expansion
6:09
Age path
MalinalxochitlClassical · Est. start 4:16
ItzpapalotlHeroic · Est. start 11:41
MictlantecutliMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production100 military units
No post-game awards

Eule

Zeus · Pink · Team 2
Loss 1128 -23
EAPM
35.9
Favorite unit
Hoplite
76 fielded
Largest army
91
First expansion
6:02
Age path
HermesClassical · Est. start 2:45
ApolloHeroic · Est. start 8:25
HephaestusMythic · Est. start 13:06
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling55 wall build events
Market economy1,500 total resource volume
Large army production91 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

dazmaca7

Bought

No buys

Sold

No sells

Total player market volume0

Moncho Emperador

Bought

No buys

Sold

No sells

Total player market volume0

vcalvi

Bought

No buys

Sold

No sells

Total player market volume0

Leituga

Bought

No buys

Sold

No sells

Total player market volume0

EAGUILAR

Bought

No buys

Sold

No sells

Total player market volume0

Eule

Bought

No buys

Sold

Wood1,500
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dazmaca7

Army · 58

Units

Murmillo20
Arcus11
Turma8
Contarius6
Katapeltes6
Oracle3
Destroyer2
Promethean1
Satyr1
Buildings 10 types
Farm15
Manor8
Town Center5
Sky Passage4
Palace3
Armory2
Military Barracks2
Counter Barracks1
Economic Guild1
Temple1
God powers 2 invoked
Chaos1
Shockwave1

Moncho Emperador

Army · 63

Units

Hersir23
Godi22
Raiding Cavalry16
Mountain Giant2
Buildings 8 types
Farm23
Wall22
House16
Ox Cart Building7
Great Hall2
Temple2
Market1
Town Center1
God powers 1 invoked
Great Hunt1

vcalvi

Army · 33

Units

Hoplite15
Helepolis14
Bellerophon1
Heracles1
Jason1
Odysseus1
Buildings 9 types
Farm20
House16
Storehouse9
Granary8
Fortress4
Military Academy4
Town Center2
Armory1
Temple1
God powers 1 invoked
Underworld Passage1

Leituga

Army · 41

Units

Slinger41
Buildings 18 types
Farm46
Wall46
Obelisk24
House18
Granary7
Migdol Stronghold4
Mining Camp4
Barracks2
Lumber Camp2
Town Center2
Armory1
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 2 invoked
Ancestors1
Eclipse1

EAGUILAR

Army · 100

Units

Otontin24
Shorn One20
Jaguar Rider19
Tequihua Archer14
Tlamanih Spearman13
Warrior Priest8
Eagle Warrior1
Ocelotl Warrior1
Buildings 11 types
Farm58
House27
Calpulli9
Great Temple4
Wall4
Nobles Hut3
Sentry Tower3
War Hut3
Town Center2
Armory1
Temple1
God powers 5 invoked
Obsidian Mirror2
Infestation1
Purge1
Volcano1

Eule

Army · 91

Units

Hoplite76
Helepolis4
Bellerophon2
Jason2
Odysseus2
Petrobolos2
Heracles1
Hippeus1
Myrmidon1
Buildings 13 types
Wall55
Farm41
House26
Stable8
Granary6
Storehouse5
Market4
Military Academy4
Town Center2
Armory1
Fortress1
Sentry Tower1
Temple1
God powers 4 invoked
Bolt1
Cease Fire1
Plenty Vault1
Underworld Passage1