Advanced match analysis
dazmaca7 + vcalvi + EAGUILAR vs Moncho Emperador + Leituga + Eule
- Queue
- Ranked 3v3 Supremacy
- Map
- Nile Shallows
- Map Seed
- 8395
- Duration
- 20:40
- Patch
- 19.17020
- Played
- · 21 hours ago
Victory
Team Elo 976
dazmaca7
Oranos · Elo 844 +14
vcalvi
Zeus · Elo 1069 +6
EAGUILAR
Tezcatlipoca · Elo 1014 +7
20:40
Match length
Defeat
Team Elo 747
Moncho Emperador
Odin · Elo 514 -2
Leituga
Isis · Elo 598 -2
Eule
Zeus · Elo 1128 -23
78.9% win probability
Pre-match · dazmaca7 + vcalvi + EAGUILAR favored
win probability 21.1%
Key momentsIn match order
dazmaca7
Oranos · Blue · Team 1- EAPM
- 15.3
- Favorite unit
- Murmillo 20 fielded
- Largest army
- 58
- First expansion
- 7:07
Age path
PrometheusClassical · Research start 5:23
HyperionHeroic · Research start 12:59
HeliosMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
No post-game awards
Moncho Emperador
Odin · Red · Team 2- EAPM
- 28.2
- Favorite unit
- Hersir 23 fielded
- Largest army
- 63
- First expansion
- 7:18
Age path
FreyjaClassical · Research start 4:38
NjordHeroic · Research start 18:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling22 wall build events
No post-game awards
vcalvi
Zeus · Yellow · Team 1- EAPM
- 18.9
- Favorite unit
- Hoplite 15 fielded
- Largest army
- 33
- First expansion
- 5:04
Age path
AthenaClassical · Research start 3:54
ApolloHeroic · Research start 9:12
HeraMythic · Research start 12:02
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
Leituga
Isis · Green · Team 2- EAPM
- 32.0
- Favorite unit
- Slinger 41 fielded
- Largest army
- 41
- First expansion
- 8:06
Age path
BastClassical · Research start 5:02
NephthysHeroic · Research start 11:26
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling46 wall build events
No post-game awards
EAGUILAR
Tezcatlipoca · Orange · Team 1- EAPM
- 26.9
- Favorite unit
- Otontin 24 fielded
- Largest army
- 100
- First expansion
- 6:09
Age path
MalinalxochitlClassical · Est. start 4:16
ItzpapalotlHeroic · Est. start 11:41
MictlantecutliMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production100 military units
No post-game awards
Eule
Zeus · Pink · Team 2- EAPM
- 35.9
- Favorite unit
- Hoplite 76 fielded
- Largest army
- 91
- First expansion
- 6:02
Age path
HermesClassical · Est. start 2:45
ApolloHeroic · Est. start 8:25
HephaestusMythic · Est. start 13:06
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling55 wall build events
Market economy1,500 total resource volume
Large army production91 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
dazmaca7
Bought
No buys
Sold
No sells
Total player market volume0
Moncho Emperador
Bought
No buys
Sold
No sells
Total player market volume0
vcalvi
Bought
No buys
Sold
No sells
Total player market volume0
Leituga
Bought
No buys
Sold
No sells
Total player market volume0
EAGUILAR
Bought
No buys
Sold
No sells
Total player market volume0
Eule
Bought
No buys
Sold
Total player market volume1,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.