Advanced match analysis
Adurmm vs drrubberfunk
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 4722
- Duration
- 27:10
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeated
Adurmm
Zeus · Elo 1291 -20
27:10
Match length
Winner
drrubberfunk
Huitzilopochtli · Elo 1247 +20
56.3% win probability
Pre-match · Adurmm favored · Upset
win probability 43.7%
Key momentsIn match order
Adurmm
Zeus · Grey- EAPM
- 66.2
- Favorite unit
- Hippeus 197 fielded
- Largest army
- 375
- First expansion
- 16:34
Age path
AthenaClassical · Research start 3:07
ApolloHeroic · Research start 12:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy5,000 total resource volume
Large army production375 military units
No post-game awards
drrubberfunk
Huitzilopochtli · Red- EAPM
- 74.7
- Favorite unit
- Tequihua Archer 99 fielded
- Largest army
- 200
- First expansion
- 19:19
Age path
MalinalxochitlClassical · Est. start 3:51
CoatlicueHeroic · Est. start 13:35
TlalocMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy2,300 total resource volume
Large army production200 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,300 total volume›
Adurmm
Bought
Sold
Total player market volume5,000
drrubberfunk
Bought
Sold
Total player market volume2,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Adurmm
Army · 375Units
Buildings ›12 types
God powers ›2 invoked
drrubberfunk
Army · 200Units
Quimichin Spy4
Buildings ›12 types
God powers ›3 invoked
Monolith Of Tlaloc1