Replay-derived match flow, timings, and composition.

Advanced match analysis

Adurmm vs drrubberfunk

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
4722
Duration
27:10
Patch
19.17020
Played
· 21 hours ago
Savannah map preview
MapSavannah
Defeated
Adurmm Zeus · Elo 1291 -20
27:10 Match length
Winner
drrubberfunk Huitzilopochtli · Elo 1247 +20
56.3% win probability Pre-match · Adurmm favored · Upset win probability 43.7%
Key momentsIn match order
First pressure
4:07 drrubberfunk Warrior Priest trained
Fastest Classical
4:07* Adurmm Athena · estimated
Armory timing
7:55 Adurmm Armory
Fastest Heroic
13:49* Adurmm Apollo · estimated
Market timing
15:58 drrubberfunk Market
First extra TC
16:34 Adurmm Town Center
Fortress timing
26:16 Adurmm Fortress

Adurmm

Zeus · Grey
Loss 1291 -20
EAPM
66.2
Favorite unit
Hippeus
197 fielded
Largest army
375
First expansion
16:34
Age path
AthenaClassical · Research start 3:07
ApolloHeroic · Research start 12:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy5,000 total resource volume
Large army production375 military units
No post-game awards

drrubberfunk

Huitzilopochtli · Red
Win 1247 +20
EAPM
74.7
Favorite unit
Tequihua Archer
99 fielded
Largest army
200
First expansion
19:19
Age path
MalinalxochitlClassical · Est. start 3:51
CoatlicueHeroic · Est. start 13:35
TlalocMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy2,300 total resource volume
Large army production200 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,300 total volume

Adurmm

Bought

Food1,200

Sold

Wood3,800
Total player market volume5,000

drrubberfunk

Bought

Food300

Sold

Wood2,000
Total player market volume2,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Adurmm

Army · 375

Units

Hippeus197
Hoplite107
Hypaspist60
Heracles6
Jason2
Manticore2
Odysseus1
Buildings 12 types
Farm35
House18
Granary10
Stable10
Storehouse9
Wall9
Military Academy3
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers 2 invoked
Bolt1
Restoration1

drrubberfunk

Army · 200

Units

Tequihua Archer99
Tlamanih Spearman69
Warrior Priest15
Otontin6
Shorn One5
Quimichin Spy4
Ayotochtli2
Buildings 12 types
Farm26
House19
Wall12
Calpulli8
Smoke Trap5
War Hut5
Town Center3
Great Temple2
Nobles Hut2
Temple2
Armory1
Market1
God powers 3 invoked
Blood Pact1
Infestation1
Monolith Of Tlaloc1