Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr-Heaven23 vs xez3

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
10157
Duration
6:56
Patch
19.17020
Played
· 21 hours ago
Elysium map preview
MapElysium
Winner
Dr-Heaven23 Zeus · Elo 1010 +32
6:56 Match length
Defeated
xez3 Hades · Elo 977 -17
54.7% win probability Pre-match · Dr-Heaven23 favored win probability 45.3%
Key momentsIn match order
Fastest Classical
4:01* xez3 Ares · estimated
First pressure
5:17 xez3 Archery Range
First extra TC
5:51 xez3 Town Center

Dr-Heaven23

Zeus · Blue
Win 1010 +32
EAPM
49.0
Favorite unit
Centaur
1 fielded
Largest army
4
First expansion
—
Age path
HermesClassical · Research start 3:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

xez3

Hades · Red
Loss 977 -17
EAPM
40.2
Favorite unit
Toxotes
2 fielded
Largest army
4
First expansion
5:51
Age path
AresClassical · Est. start 3:01
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr-Heaven23

Army · 4

Units

Centaur1
Heracles1
Hippeus1
Jason1
Buildings 5 types
House5
Granary2
Storehouse2
Stable1
Temple1
God powers 1 invoked
Bolt1

xez3

Army · 4

Units

Toxotes2
Achilles1
Ajax1
Buildings 6 types
Granary3
House2
Storehouse2
Archery Range1
Temple1
Town Center1
God powers 1 invoked
Sentinel1