Replay-derived match flow, timings, and composition.

Advanced match analysis

XvBignipsvX + Macinator vs Dark_Thunder_God + Saryx98

Queue
Ranked 2v2 Supremacy
Map
Elysium
Map Seed
8332
Duration
29:08
Patch
19.17020
Played
· 21 hours ago
Elysium map preview
MapElysium
Defeat Team Elo 1208
XvBignipsvX Poseidon · Elo 1223 -7
Macinator Nuwa · Elo 1193 -7
29:08 Match length
Victory Team Elo 1443
Dark_Thunder_God Susanoo · Elo 1444 +7
Saryx98 Tsukuyomi · Elo 1442 +7
20.5% win probability Pre-match · Dark_Thunder_God + Saryx98 favored win probability 79.5%
Key momentsIn match order
Fastest Classical
3:39* XvBignipsvX Hermes · estimated
First pressure
3:46 Saryx98 Stable Japanese
Market timing
6:10 Dark_Thunder_God Market
Armory timing
7:17 XvBignipsvX Armory
First extra TC
9:07 Macinator Town Center
Fastest Heroic
9:28* Dark_Thunder_God Fujin · estimated
Fortress timing
12:28 Saryx98 Castle
Fastest Mythic
23:23* Dark_Thunder_God Takemikazuchi · estimated

XvBignipsvX

Poseidon · Blue · Team 1
Loss 1223 -7
EAPM
28.6
Favorite unit
Hippeus
61 fielded
Largest army
162
First expansion
18:46
Age path
HermesClassical · Est. start 2:39
DionysusHeroic · Est. start 14:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling43 wall build events
Market economy2,500 total resource volume
Large army production162 military units
No post-game awards

Dark_Thunder_God

Susanoo · Orange · Team 2
Win 1444 +7
EAPM
50.4
Favorite unit
Samurai
53 fielded
Largest army
140
First expansion
22:52
Age path
Inari OkamiClassical · Research start 2:59
FujinHeroic · Est. start 8:14
TakemikazuchiMythic · Est. start 21:23
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling24 wall build events
Market economy5,200 total resource volume
Large army production140 military units
No post-game awards

Macinator

Nuwa · Purple · Team 1
Loss 1193 -7
EAPM
57.2
Favorite unit
Chu Ko Nu
85 fielded
Largest army
368
First expansion
9:07
Age path
HoutuClassical · Research start 3:04
RushouHeroic · Research start 13:32
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Market economy1,400 total resource volume
Large army production368 military units
No post-game awards

Saryx98

Tsukuyomi · Mint · Team 2
Win 1442 +7
EAPM
64.8
Favorite unit
Naginata Rider
53 fielded
Largest army
176
First expansion
23:02
Age path
Inari OkamiClassical · Est. start 2:57
HachimanHeroic · Est. start 11:53
WatatsumiMythic · Est. start 22:48
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy2,200 total resource volume
Large army production176 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 11,300 total volume

XvBignipsvX

Bought

Food1,000

Sold

Wood1,500
Total player market volume2,500

Dark_Thunder_God

Bought

Food2,900

Sold

Wood2,300
Total player market volume5,200

Macinator

Bought

Food600

Sold

Food600
Wood200
Total player market volume1,400

Saryx98

Bought

No buys

Sold

Food800
Wood1,400
Total player market volume2,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XvBignipsvX

Army · 162

Units

Hippeus61
Toxotes36
Prodromos33
Petrobolos9
Atalanta7
Theseus7
Peltast5
Hippolyta3
Centaur1
Buildings 13 types
Wall43
House19
Farm17
Granary12
Storehouse12
Stable10
Archery Range7
Sentry Tower5
Fortress3
Market2
Armory1
Temple1
Town Center1
God powers 4 invoked
Cease Fire2
Bronze1
Lure1

Dark_Thunder_God

Army · 140

Units

Samurai53
Shinobi50
Naginata Rider12
Onna Musha9
Oni8
Yumi Horse Archer4
Jorogumo2
Kitsune2
Buildings 13 types
House24
Wall24
Watermill13
Farm10
Mining Camp Japanese5
Shrine Japanese5
Dojo4
Temple2
Armory1
Castle1
Market1
Stable Japanese1
Town Center1
God powers 10 invoked
Kusanagi4
Swampland3
Smiting Gust2
Divine Slash1

Macinator

Army · 368

Units

Chu Ko Nu85
Ge Halberdier76
Pioneer55
Dao Swordsman53
Fire Archer42
White Horse Cavalry18
Qiong Qi11
Bai Hu10
Wuzu Javelineer8
Sage6
Jiang Zi Ya2
Siege Crossbow2
Buildings 13 types
House29
Silo28
Farm20
Wall20
Military Camp14
Machine Workshop8
Town Center3
Armory2
Market2
Baolei1
Imperial Academy1
Sentry Tower1
Temple1
God powers 4 invoked
Earth Wall2
Creation1
Venom Beast1

Saryx98

Army · 176

Units

Naginata Rider53
Yari Spearman38
Oyumi25
Yumi Horse Archer15
Shinobi11
Daimyo10
Samurai9
Onmyoji8
Tengu3
Bushi2
Kitsune2
Buildings 14 types
Farm37
House19
Wall18
Watermill10
Stable Japanese6
Mining Camp Japanese5
Guardhouse4
Castle2
Dojo2
Town Center2
Armory1
Market1
Shrine Japanese1
Temple1
God powers 4 invoked
Dragon Typhoon1
New Moon1
Shogun1
Swampland1