Advanced match analysis
Harald_FineHair vs Aces.HUSKSUPPE
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 26233
- Duration
- 27:58
- Patch
- 19.17020
- Played
- · 21 hours ago
Winner
Harald_FineHair
Ra · Elo 2195 +13
27:58
Match length
Defeated
Aces.HUSKSUPPE
Kronos · Elo 2094 -13
64.1% win probability
Pre-match · Harald_FineHair favored
win probability 35.9%
Key momentsIn match order
Harald_FineHair
Ra · Blue- EAPM
- 84.3
- Favorite unit
- Axeman 179 fielded
- Largest army
- 292
- First expansion
- 4:48
Age path
PtahClassical · Research start 2:53
SobekHeroic · Est. start 7:16
HorusMythic · Est. start 12:13
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom6 expansion build events
Heavy walling19 wall build events
Market economy5,000 total resource volume
Large army production292 military units
No post-game awards
Aces.HUSKSUPPE
Kronos · Red- EAPM
- 67.9
- Favorite unit
- Arcus 275 fielded
- Largest army
- 550
- First expansion
- 3:55
Age path
PrometheusClassical · Research start 2:49
HyperionHeroic · Research start 7:33
AtlasMythic · Est. start 18:34
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Market economy3,100 total resource volume
Large army production550 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,100 total volume›
Harald_FineHair
Bought
No buys
Sold
Total player market volume5,000
Aces.HUSKSUPPE
Bought
Sold
Total player market volume3,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.