Replay-derived match flow, timings, and composition.

Advanced match analysis

Harald_FineHair vs Aces.HUSKSUPPE

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
26233
Duration
27:58
Patch
19.17020
Played
· 21 hours ago
Alfheim map preview
MapAlfheim
Winner
Harald_FineHair Ra · Elo 2195 +13
27:58 Match length
Defeated
Aces.HUSKSUPPE Kronos · Elo 2094 -13
64.1% win probability Pre-match · Harald_FineHair favored win probability 35.9%
Key momentsIn match order
Fastest Classical
3:49* Aces.HUSKSUPPE Prometheus · estimated
First extra TC
3:55 Aces.HUSKSUPPE Town Center
Armory timing
5:46 Harald_FineHair Armory
First pressure
7:52 Aces.HUSKSUPPE Military Barracks
Fastest Heroic
8:31* Harald_FineHair Sobek · estimated
Fortress timing
8:54 Aces.HUSKSUPPE Palace
Market timing
9:49 Harald_FineHair Market
Fastest Mythic
14:13* Harald_FineHair Horus · estimated

Harald_FineHair

Ra · Blue
Win 2195 +13
EAPM
84.3
Favorite unit
Axeman
179 fielded
Largest army
292
First expansion
4:48
Age path
PtahClassical · Research start 2:53
SobekHeroic · Est. start 7:16
HorusMythic · Est. start 12:13
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom6 expansion build events
Heavy walling19 wall build events
Market economy5,000 total resource volume
Large army production292 military units
No post-game awards

Aces.HUSKSUPPE

Kronos · Red
Loss 2094 -13
EAPM
67.9
Favorite unit
Arcus
275 fielded
Largest army
550
First expansion
3:55
Age path
PrometheusClassical · Research start 2:49
HyperionHeroic · Research start 7:33
AtlasMythic · Est. start 18:34
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Market economy3,100 total resource volume
Large army production550 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,100 total volume

Harald_FineHair

Bought

No buys

Sold

Food500
Wood4,500
Total player market volume5,000

Aces.HUSKSUPPE

Bought

Food100

Sold

Food1,000
Wood2,000
Total player market volume3,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Harald_FineHair

Army · 292

Units

Axeman179
Camel Rider68
Avenger16
Siege Tower12
Catapult7
Chariot Archer7
Roc3
Buildings 18 types
Farm34
Wall19
House18
Lumber Camp15
Granary8
Mining Camp7
Town Center6
Barracks5
Obelisk4
Armory3
Market3
Migdol Stronghold3
Siege Works3
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 5 invoked
Locust Swarm2
Rain2
Tornado1

Aces.HUSKSUPPE

Army · 550

Units

Arcus275
Oracle Hero139
Katapeltes78
Fanatic30
Destroyer27
Fire Siphon1
Buildings 11 types
Farm14
Manor10
Military Barracks9
Counter Barracks8
Palace5
Town Center4
Temple2
Wall2
Armory1
Economic Guild1
Market1
God powers 16 invoked
Valor11
Chaos3
Deconstruction1
Implode1