Advanced match analysis
esigillito vs jarodestebanconcha
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 10399
- Duration
- 35:07
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
esigillito
Tsukuyomi · Elo 695 -10
35:07
Match length
Winner
jarodestebanconcha
Loki · Elo 863 +10
27.5% win probability
Pre-match · jarodestebanconcha favored
win probability 72.5%
Key momentsIn match order
esigillito
Tsukuyomi · Blue- EAPM
- 21.6
- Favorite unit
- Yumi Archer 40 fielded
- Largest army
- 125
- First expansion
- 13:30
Age path
Ame No UzumeClassical · Research start 5:03
FujinHeroic · Research start 15:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy6,000 total resource volume
Large army production125 military units
No post-game awards
jarodestebanconcha
Loki · Red- EAPM
- 26.4
- Favorite unit
- Throwing Axeman 30 fielded
- Largest army
- 97
- First expansion
- 8:30
Age path
HeimdallClassical · Est. start 3:45
BragiHeroic · Est. start 14:00
HelMythic · Est. start 21:20
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy2,300 total resource volume
Large army production97 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,300 total volume›
esigillito
Bought
Sold
Total player market volume6,000
jarodestebanconcha
Bought
Sold
Total player market volume2,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.