Replay-derived match flow, timings, and composition.

Advanced match analysis

soliman480 vs Weeda

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
26067
Duration
15:52
Patch
19.17020
Played
· 5 hours ago
Megalopolis map preview
MapMegalopolis
Winner
soliman480 Poseidon · Elo 1129 +17
15:52 Match length
Defeated
Weeda Set · Elo 1111 -17
52.6% win probability Pre-match · soliman480 favored win probability 47.4%
Key momentsIn match order
Fastest Classical
3:46* soliman480 Hermes · estimated
First pressure
4:19 Weeda Barracks
First extra TC
4:22 soliman480 Town Center
Armory timing
8:31 soliman480 Armory
Fastest Heroic
11:37* soliman480 Dionysus · estimated
Fortress timing
12:19 soliman480 Fortress
Market timing
13:11 soliman480 Market

soliman480

Poseidon · Blue
Win 1129 +17
EAPM
30.3
Favorite unit
Hippeus
42 fielded
Largest army
79
First expansion
4:22
Age path
HermesClassical · Research start 2:46
DionysusHeroic · Research start 10:22
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy700 total resource volume
No post-game awards

Weeda

Set · Red
Loss 1111 -17
EAPM
34.2
Favorite unit
Spearman
26 fielded
Largest army
30
First expansion
6:52
Age path
PtahClassical · Est. start 3:11
SekhmetHeroic · Est. start 12:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

soliman480

Bought

No buys

Sold

Wood700
Total player market volume700

Weeda

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

soliman480

Army · 79

Units

Hippeus42
Toxotes37
Buildings 11 types
House16
Farm9
Archery Range6
Storehouse5
Granary4
Market3
Town Center3
Stable2
Armory1
Fortress1
Temple1
God powers 2 invoked
Bronze1
Lure1

Weeda

Army · 30

Units

Spearman26
Slinger4
Buildings 13 types
Farm27
House16
Obelisk8
Barracks4
Granary3
Mining Camp3
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Vision2