Replay-derived match flow, timings, and composition.

Advanced match analysis

Alexandre o Grande vs Spoonie

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
2066
Duration
25:36
Patch
19.17020
Played
· 5 hours ago
Oasis map preview
MapOasis
Defeated
Alexandre o Grande Zeus · Elo 885 -16
25:36 Match length
Winner
Spoonie Freyr · Elo 916 +16
45.6% win probability Pre-match · Spoonie favored win probability 54.4%
Key momentsIn match order
First pressure
2:23 Spoonie Hersir trained
Fastest Classical
4:46* Spoonie Freyja · estimated
First extra TC
5:59 Alexandre o Grande Town Center
Armory timing
7:06 Spoonie Armory
Market timing
10:06 Spoonie Market
Fastest Heroic
14:05* Alexandre o Grande Apollo · estimated
Fortress timing
15:00 Alexandre o Grande Fortress
Fastest Mythic
20:31* Spoonie Vidar · estimated

Alexandre o Grande

Zeus · Blue
Loss 885 -16
EAPM
26.8
Favorite unit
Myrmidon
27 fielded
Largest army
80
First expansion
5:59
Age path
AthenaClassical · Research start 4:33
ApolloHeroic · Research start 12:50
HeraMythic · Research start 19:14
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production80 military units
No post-game awards

Spoonie

Freyr · Red
Win 916 +16
EAPM
21.9
Favorite unit
Jarl
85 fielded
Largest army
126
First expansion
8:27
Age path
FreyjaClassical · Research start 3:46
AegirHeroic · Research start 14:25
VidarMythic · Research start 18:31
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy5,000 total resource volume
Large army production126 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,000 total volume

Alexandre o Grande

Bought

No buys

Sold

No sells

Total player market volume0

Spoonie

Bought

No buys

Sold

Food2,000
Wood3,000
Total player market volume5,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Alexandre o Grande

Army · 80

Units

Myrmidon27
Hoplite18
Hippeus10
Minotaur6
Heracles4
Jason4
Bellerophon3
Toxotes3
Odysseus2
Manticore1
Medusa1
Peltast1
Buildings 13 types
House28
Farm27
Storehouse11
Fortress8
Granary4
Market4
Military Academy4
Stable4
Temple4
Archery Range1
Armory1
Town Center1
Village Center1
God powers 4 invoked
Bolt1
Lightning Storm1
Restoration1
Underworld Passage1

Spoonie

Army · 126

Units

Jarl85
Berserk15
Throwing Axeman15
Hersir5
Valkyrie4
Ballista1
Raiding Cavalry1
Buildings 10 types
Farm41
House16
Longhouse8
Great Hall6
Armory3
Ox Cart Building2
Town Center2
Hill Fort1
Market1
Temple1
God powers 1 invoked
Inferno1