Advanced match analysis
Alexandre o Grande vs Spoonie
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 2066
- Duration
- 25:36
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
Alexandre o Grande
Zeus · Elo 885 -16
25:36
Match length
Winner
Spoonie
Freyr · Elo 916 +16
45.6% win probability
Pre-match · Spoonie favored
win probability 54.4%
Key momentsIn match order
Alexandre o Grande
Zeus · Blue- EAPM
- 26.8
- Favorite unit
- Myrmidon 27 fielded
- Largest army
- 80
- First expansion
- 5:59
Age path
AthenaClassical · Research start 4:33
ApolloHeroic · Research start 12:50
HeraMythic · Research start 19:14
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production80 military units
No post-game awards
Spoonie
Freyr · Red- EAPM
- 21.9
- Favorite unit
- Jarl 85 fielded
- Largest army
- 126
- First expansion
- 8:27
Age path
FreyjaClassical · Research start 3:46
AegirHeroic · Research start 14:25
VidarMythic · Research start 18:31
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy5,000 total resource volume
Large army production126 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,000 total volume›
Alexandre o Grande
Bought
No buys
Sold
No sells
Total player market volume0
Spoonie
Bought
No buys
Sold
Total player market volume5,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.