Advanced match analysis
GoodGun vs isaacmanuelpl
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 16644
- Duration
- 35:41
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
GoodGun
Huitzilopochtli · Elo 1049 -16
35:41
Match length
Winner
isaacmanuelpl
Zeus · Elo 1081 +16
45.4% win probability
Pre-match · isaacmanuelpl favored
win probability 54.6%
Key momentsIn match order
GoodGun
Huitzilopochtli · Blue- EAPM
- 70.7
- Favorite unit
- Warrior Priest 109 fielded
- Largest army
- 445
- First expansion
- 6:35
Age path
MalinalxochitlClassical · Research start 3:34
CoatlicueHeroic · Research start 9:35
MictlantecutliMythic · Research start 20:22
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling26 wall build events
Market economy3,100 total resource volume
Large army production445 military units
No post-game awards
isaacmanuelpl
Zeus · Red- EAPM
- 37.6
- Favorite unit
- Toxotes 202 fielded
- Largest army
- 370
- First expansion
- 7:32
Age path
AthenaClassical · Est. start 3:37
ApolloHeroic · Est. start 11:30
HephaestusMythic · Est. start 21:00
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Large army production370 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,100 total volume›
GoodGun
Bought
Sold
Total player market volume3,100
isaacmanuelpl
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
GoodGun
Army · 445Units
Quimichin Spy1