Replay-derived match flow, timings, and composition.

Advanced match analysis

Emogod vs TheGoldenGod

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
17863
Duration
24:07
Patch
19.17020
Played
· 1 day ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
Emogod Oranos · Elo 944 -34
24:07 Match length
Winner
TheGoldenGod Isis · Elo 1038 +14
36.8% win probability Pre-match · TheGoldenGod favored win probability 63.2%
Key momentsIn match order
Fastest Classical
3:57* Emogod Oceanus · estimated
First pressure
4:21 Emogod Military Barracks
Armory timing
4:44 TheGoldenGod Armory
Fastest Heroic
7:29* TheGoldenGod Nephthys · estimated
First extra TC
8:32 TheGoldenGod Town Center
Fortress timing
13:46 Emogod Palace
Market timing
14:20 TheGoldenGod Market

Emogod

Oranos · Blue
Loss 944 -34
EAPM
36.3
Favorite unit
Murmillo
20 fielded
Largest army
37
First expansion
12:34
Age path
OceanusClassical · Research start 2:57
HyperionHeroic · Research start 10:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

TheGoldenGod

Isis · Red
Win 1038 +14
EAPM
61.6
Favorite unit
Axeman
83 fielded
Largest army
230
First expansion
8:32
Age path
BastClassical · Est. start 3:28
NephthysHeroic · Est. start 6:14
OsirisMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy7,400 total resource volume
Large army production230 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,400 total volume

Emogod

Bought

No buys

Sold

No sells

Total player market volume0

TheGoldenGod

Bought

No buys

Sold

Food800
Wood6,600
Total player market volume7,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Emogod

Army · 37

Units

Murmillo20
Turma7
Cheiroballista5
Arcus2
Oracle2
Contarius1
Buildings 11 types
Farm15
Manor8
Military Barracks5
Sky Passage3
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Market1
Palace1
Temple1
God powers 8 invoked
Carnivora3
Shockwave3
Chaos2

TheGoldenGod

Army · 230

Units

Axeman83
Slinger75
Spearman54
Sphinx12
Scorpion Man6
Buildings 17 types
Farm50
House22
Mining Camp10
Granary8
Barracks6
Lumber Camp5
Obelisk4
Market2
Monument To Soldiers2
Sentry Tower2
Town Center2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1