Replay-derived match flow, timings, and composition.

Advanced match analysis

Neurons vs c7277392

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
590
Duration
20:39
Patch
19.17020
Played
· 1 day ago
Watering Hole map preview
MapWatering Hole
Winner
Neurons Poseidon · Elo 1139 +15
20:39 Match length
Defeated
c7277392 Susanoo · Elo 1083 -15
58.0% win probability Pre-match · Neurons favored win probability 42.0%
Key momentsIn match order
Fastest Classical
3:36* c7277392 Inari Okami · estimated
Market timing
4:49 Neurons Market
First pressure
7:38 Neurons Stable
Fastest Heroic
8:45* Neurons Dionysus · estimated
Armory timing
8:59 c7277392 Armory
Fortress timing
13:06 c7277392 Castle
First extra TC
15:28 Neurons Town Center

Neurons

Poseidon · Blue
Win 1139 +15
EAPM
62.7
Favorite unit
Peltast
27 fielded
Largest army
73
First expansion
15:28
Age path
AresClassical · Research start 3:32
DionysusHeroic · Est. start 7:30
ArtemisMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

c7277392

Susanoo · Red
Loss 1083 -15
EAPM
32.1
Favorite unit
Yari Spearman
20 fielded
Largest army
72
First expansion
—
Age path
Inari OkamiClassical · Est. start 2:36
RaijinHeroic · Est. start 10:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling16 wall build events
Market economy900 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

Neurons

Bought

No buys

Sold

No sells

Total player market volume0

c7277392

Bought

Food300

Sold

Wood600
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Neurons

Army · 73

Units

Peltast27
Hippeus26
Toxotes12
Hippolyta2
Hydra2
Petrobolos2
Atalanta1
Theseus1
Buildings 12 types
House16
Archery Range5
Stable5
Granary4
Storehouse4
Farm2
Fortress2
Armory1
Market1
Military Academy1
Temple1
Town Center1
God powers 2 invoked
Bronze1
Lure1

c7277392

Army · 72

Units

Yari Spearman20
Bushi12
Raiju10
Samurai10
Yumi Archer8
Kitsune6
Shinobi6
Buildings 13 types
House18
Wall16
Farm14
Watermill9
Shrine Japanese4
Guardhouse3
Temple3
Dojo2
Mining Camp Japanese2
Armory1
Castle1
Market1
Stable Japanese1
God powers 5 invoked
Kusanagi3
Swampland1
Thunder Burst1