Advanced match analysis
06mhmt0698 vs Manterrae
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 14305
- Duration
- 31:56
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
06mhmt0698
Zeus · Elo 781 +16
31:56
Match length
Defeated
Manterrae
Kronos · Elo 756 -16
53.6% win probability
Pre-match · 06mhmt0698 favored
win probability 46.4%
Key momentsIn match order
06mhmt0698
Zeus · Blue- EAPM
- 31.7
- Favorite unit
- Hippeus 44 fielded
- Largest army
- 160
- First expansion
- 12:07
Age path
AthenaClassical · Research start 4:03
DionysusHeroic · Research start 16:22
HeraMythic · Research start 27:40
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling33 wall build events
Large army production160 military units
No post-game awards
Manterrae
Kronos · Red- EAPM
- 28.9
- Favorite unit
- Murmillo 91 fielded
- Largest army
- 250
- First expansion
- 17:55
Age path
LetoClassical · Est. start 3:06
HyperionHeroic · Research start 14:54
HeliosMythic · Research start 28:44
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Large army production250 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.