Replay-derived match flow, timings, and composition.

Advanced match analysis

06mhmt0698 vs Manterrae

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
14305
Duration
31:56
Patch
19.17020
Played
· 5 hours ago
Giza map preview
MapGiza
Winner
06mhmt0698 Zeus · Elo 781 +16
31:56 Match length
Defeated
Manterrae Kronos · Elo 756 -16
53.6% win probability Pre-match · 06mhmt0698 favored win probability 46.4%
Key momentsIn match order
Fastest Classical
4:06* Manterrae Leto · estimated
First pressure
4:16 Manterrae Military Barracks
Armory timing
9:50 Manterrae Armory
First extra TC
12:07 06mhmt0698 Town Center
Fastest Heroic
16:09* Manterrae Hyperion · estimated
Fortress timing
16:27 Manterrae Palace
Market timing
23:21 06mhmt0698 Market
Fastest Mythic
29:40* 06mhmt0698 Hera · estimated

06mhmt0698

Zeus · Blue
Win 781 +16
EAPM
31.7
Favorite unit
Hippeus
44 fielded
Largest army
160
First expansion
12:07
Age path
AthenaClassical · Research start 4:03
DionysusHeroic · Research start 16:22
HeraMythic · Research start 27:40
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling33 wall build events
Large army production160 military units
No post-game awards

Manterrae

Kronos · Red
Loss 756 -16
EAPM
28.9
Favorite unit
Murmillo
91 fielded
Largest army
250
First expansion
17:55
Age path
LetoClassical · Est. start 3:06
HyperionHeroic · Research start 14:54
HeliosMythic · Research start 28:44
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Large army production250 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

06mhmt0698

Army · 160

Units

Hippeus44
Prodromos30
Hoplite25
Hypaspist18
Petrobolos14
Peltast12
Toxotes9
Heracles3
Jason3
Hydra1
Odysseus1
Buildings 14 types
Wall33
Farm25
House16
Sentry Tower15
Fortress14
Storehouse13
Stable7
Archery Range5
Granary5
Military Academy5
Market4
Town Center3
Armory1
Temple1
God powers 4 invoked
Bolt1
Bronze1
Lightning Storm1
Restoration1

Manterrae

Army · 250

Units

Murmillo91
Katapeltes80
Contarius27
Destroyer26
Turma8
Cheiroballista6
Oracle5
Automaton4
Satyr3
Buildings 11 types
Farm36
Military Barracks10
Manor9
Wall7
Counter Barracks6
Palace6
Market3
Town Center2
Armory1
Economic Guild1
Temple1
God powers 5 invoked
Spider Lair3
Chaos2