Replay-derived match flow, timings, and composition.

Advanced match analysis

Goyim vs fuppers

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
30712
Duration
24:52
Patch
19.17020
Played
· 1 day ago
Alfheim map preview
MapAlfheim
Winner
Goyim Freyr · Elo 1274 +15
24:52 Match length
Defeated
fuppers Thor · Elo 1228 -15
56.6% win probability Pre-match · Goyim favored win probability 43.4%
Key momentsIn match order
First pressure
1:36 fuppers Hersir trained
Fastest Classical
4:29* Goyim Ullr · estimated
Armory timing
5:16 fuppers Dwarven Armory
First extra TC
5:56 Goyim Town Center
Fastest Heroic
14:11* Goyim Aegir · estimated
Fortress timing
15:23 Goyim Hill Fort
Fastest Mythic
22:16* Goyim Vidar · estimated
Market timing
22:33 fuppers Market

Goyim

Freyr · Blue
Win 1274 +15
EAPM
46.8
Favorite unit
Throwing Axeman
130 fielded
Largest army
462
First expansion
5:56
Age path
UllrClassical · Research start 3:29
AegirHeroic · Est. start 12:56
VidarMythic · Est. start 20:16
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling17 wall build events
Large army production462 military units
No post-game awards

fuppers

Thor · Red
Loss 1228 -15
EAPM
37.8
Favorite unit
Throwing Axeman
195 fielded
Largest army
354
First expansion
7:21
Age path
FreyjaClassical · Research start 3:36
SkadiHeroic · Research start 13:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling14 wall build events
Large army production354 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Goyim

Army · 462

Units

Throwing Axeman130
Berserk70
Godi55
Hirdman50
Huskarl40
Hersir39
Jarl35
Raiding Cavalry29
Portable Ram9
Ballista3
Draugr1
Fafnir1
Buildings 10 types
Farm50
House19
Wall17
Longhouse10
Great Hall6
Ox Cart Building6
Town Center4
Armory3
Hill Fort2
Temple1
God powers 7 invoked
Asgardian Bastion4
Gullinbursti1
Inferno1
Tempest1

fuppers

Army · 354

Units

Throwing Axeman195
Raiding Cavalry58
Hirdman50
Berserk25
Hersir11
Godi10
Frost Giant3
Portable Ram2
Buildings 12 types
House42
Farm35
Wall14
Longhouse11
Ox Cart Building7
Sentry Tower7
Great Hall4
Dwarven Armory2
Hill Fort1
Market1
Temple1
Town Center1
God powers 3 invoked
Dwarven Mine2
Frost1