Replay-derived match flow, timings, and composition.

Advanced match analysis

Leonardo vs MOHAMMADMS1724

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
30834
Duration
45:08
Patch
19.17020
Played
· 5 hours ago
Mirage map preview
MapMirage
Defeated
Leonardo Poseidon · Elo 630 -21
45:08 Match length
Winner
MOHAMMADMS1724 Poseidon · Elo 571 +21
58.4% win probability Pre-match · Leonardo favored · Upset win probability 41.6%
Key momentsIn match order
Fastest Classical
3:41* Leonardo Hermes · estimated
First pressure
3:55 Leonardo Stable
Armory timing
7:56 Leonardo Armory
Fastest Heroic
12:42* Leonardo Dionysus · estimated
First extra TC
12:46 Leonardo Town Center
Fortress timing
16:27 Leonardo Fortress
Market timing
18:00 Leonardo Market
Fastest Mythic
19:27* Leonardo Artemis · estimated

Leonardo

Poseidon · Blue
Loss 630 -21
EAPM
23.2
Favorite unit
Hetairos
133 fielded
Largest army
268
First expansion
12:46
Age path
HermesClassical · Est. start 2:41
DionysusHeroic · Est. start 11:27
ArtemisMythic · Est. start 17:27
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling35 wall build events
Water commitment1 dock build events
Market economy1,500 total resource volume
Large army production268 military units
No post-game awards

MOHAMMADMS1724

Poseidon · Red
Win 571 +21
EAPM
24.2
Favorite unit
Hoplite
75 fielded
Largest army
206
First expansion
24:22
Age path
HermesClassical · Research start 5:20
DionysusHeroic · Research start 14:09
ArtemisMythic · Research start 21:26
Opening read
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Heavy walling26 wall build events
Water commitment2 dock build events
Market economy13,000 total resource volume
Large army production206 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 14,500 total volume

Leonardo

Bought

Food1,500

Sold

No sells

Total player market volume1,500

MOHAMMADMS1724

Bought

No buys

Sold

Food9,000
Wood4,000
Total player market volume13,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Leonardo

Army · 268

Units

Hetairos133
Hoplite44
Toxotes39
Hippeus16
Prodromos12
Hydra8
Theseus4
Atalanta3
Centaur3
Hippolyta3
Polyphemus3
Buildings 14 types
Wall35
House16
Fortress13
Storehouse12
Farm10
Stable6
Military Academy4
Sentry Tower4
Temple4
Archery Range3
Town Center3
Armory2
Market2
Dock1
God powers 9 invoked
Cease Fire3
Earthquake3
Bronze1
Lure1
Titan Gate1

MOHAMMADMS1724

Army · 206

Units

Hoplite75
Hippeus64
Prodromos18
Hydra17
Toxotes9
Chimera8
Atalanta3
Theseus3
Centaur2
Helepolis2
Hippolyta2
Petrobolos2
Polyphemus1
Buildings 14 types
Farm43
House28
Wall26
Storehouse13
Granary7
Military Academy6
Stable6
Temple4
Archery Range2
Armory2
Dock2
Fortress2
Market1
Town Center1
God powers 4 invoked
Bronze1
Cease Fire1
Earthquake1
Titan Gate1