Replay-derived match flow, timings, and composition.

Advanced match analysis

TobuuAOM vs IK1nGI

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
26158
Duration
14:13
Patch
19.17020
Played
· 5 hours ago
Steppe map preview
MapSteppe
Winner
TobuuAOM Thor · Elo 1484 +19
14:13 Match length
Defeated
IK1nGI Hades · Elo 1510 -19
46.3% win probability Pre-match · IK1nGI favored · Upset win probability 53.7%
Key momentsIn match order
First pressure
1:21 TobuuAOM Hersir trained
Fastest Classical
4:08* TobuuAOM Forseti · estimated
Armory timing
4:57 TobuuAOM Dwarven Armory
Fastest Heroic
13:09* IK1nGI Aphrodite · estimated
Fortress timing
13:21 IK1nGI Fortress

TobuuAOM

Thor · Blue
Win 1484 +19
EAPM
73.0
Favorite unit
Hersir
27 fielded
Largest army
90
First expansion
—
Age path
ForsetiClassical · Est. start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Large army production90 military units
No post-game awards

IK1nGI

Hades · Red
Loss 1510 -19
EAPM
45.0
Favorite unit
Hoplite
20 fielded
Largest army
56
First expansion
—
Age path
AthenaClassical · Research start 3:48
AphroditeHeroic · Est. start 11:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TobuuAOM

Army · 90

Units

Hersir27
Raiding Cavalry25
Throwing Axeman22
Troll8
Berserk5
Hirdman3
Buildings 7 types
House16
Wall9
Great Hall3
Ox Cart Building3
Longhouse2
Dwarven Armory1
Temple1
God powers 1 invoked
Healing Spring1

IK1nGI

Army · 56

Units

Hoplite20
Hippeus13
Toxotes12
Prodromos5
Ajax3
Achilles2
Minotaur1
Buildings 10 types
House12
Wall9
Storehouse4
Stable3
Archery Range2
Granary2
Military Academy2
Armory1
Fortress1
Temple1
God powers 3 invoked
Curse1
Restoration1
Sentinel1