Replay-derived match flow, timings, and composition.

Advanced match analysis

Black_Mail vs heraklit

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
8280
Duration
16:59
Patch
19.17020
Played
· 5 hours ago
Midgard map preview
MapMidgard
Winner
Black_Mail Zeus · Elo 1257 +14
16:59 Match length
Defeated
heraklit Hades · Elo 1184 -14
60.4% win probability Pre-match · Black_Mail favored win probability 39.6%
Key momentsIn match order
Fastest Classical
4:36* Black_Mail Athena · estimated
First pressure
5:17 Black_Mail Military Academy
Armory timing
8:50 heraklit Armory
Fastest Heroic
10:31* Black_Mail Dionysus · estimated
First extra TC
13:15 heraklit Town Center
Fortress timing
16:10 Black_Mail Fortress

Black_Mail

Zeus · Blue
Win 1257 +14
EAPM
58.2
Favorite unit
Hoplite
38 fielded
Largest army
102
First expansion
15:38
Age path
AthenaClassical · Research start 3:36
DionysusHeroic · Research start 9:16
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment3 dock build events
Large army production102 military units
No post-game awards

heraklit

Hades · Red
Loss 1184 -14
EAPM
31.9
Favorite unit
Toxotes
94 fielded
Largest army
188
First expansion
13:15
Age path
AthenaClassical · Research start 4:39
ApolloHeroic · Research start 11:30
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment4 dock build events
Large army production188 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Black_Mail

Army · 102

Units

Hoplite38
Peltast30
Toxotes17
Hypaspist9
Hydra4
Heracles2
Jason1
Odysseus1
Buildings 10 types
House17
Storehouse9
Military Academy4
Archery Range3
Dock3
Temple2
Armory1
Fortress1
Granary1
Town Center1
God powers 3 invoked
Bolt1
Bronze1
Restoration1

heraklit

Army · 188

Units

Toxotes94
Hoplite56
Hippeus29
Achilles5
Ajax4
Buildings 10 types
House19
Storehouse9
Archery Range4
Dock4
Military Academy3
Stable3
Granary2
Town Center2
Armory1
Temple1
God powers 2 invoked
Restoration1
Sentinel1