Replay-derived match flow, timings, and composition.

Advanced match analysis

Cobaltinho vs Harfangueran

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
2620
Duration
10:06
Patch
19.17020
Played
· 5 hours ago
Megalopolis map preview
MapMegalopolis
Winner
Cobaltinho Poseidon · Elo 1438 +13
10:06 Match length
Defeated
Harfangueran Odin · Elo 1345 -13
63.1% win probability Pre-match · Cobaltinho favored win probability 36.9%
Key momentsIn match order
First pressure
2:44 Harfangueran Hersir trained
Fastest Classical
3:38* Harfangueran Freyja · estimated
First extra TC
9:37 Cobaltinho Town Center

Cobaltinho

Poseidon · Blue
Win 1438 +13
EAPM
57.2
Favorite unit
Hippeus
26 fielded
Largest army
28
First expansion
9:37
Age path
HermesClassical · Research start 2:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Harfangueran

Odin · Red
Loss 1345 -13
EAPM
60.2
Favorite unit
Hirdman
8 fielded
Largest army
21
First expansion
—
Age path
FreyjaClassical · Research start 2:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cobaltinho

Army · 28

Units

Hippeus26
Atalanta1
Theseus1
Buildings 6 types
House10
Granary2
Stable2
Storehouse2
Temple1
Town Center1
God powers 1 invoked
Lure1

Harfangueran

Army · 21

Units

Hirdman8
Raiding Cavalry6
Hersir5
Valkyrie2
Buildings 5 types
House7
Ox Cart Building3
Great Hall1
Longhouse1
Temple1
God powers 1 invoked
Great Hunt1