Replay-derived match flow, timings, and composition.

Advanced match analysis

ImmorTaLiT vs ArsèneLupin

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
5708
Duration
12:56
Patch
19.17020
Played
· 5 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
ImmorTaLiT Loki · Elo 1720 -22
12:56 Match length
Winner
ArsèneLupin Tsukuyomi · Elo 1627 +22
63.1% win probability Pre-match · ImmorTaLiT favored · Upset win probability 36.9%
Key momentsIn match order
First pressure
2:11 ImmorTaLiT Hersir trained
Fastest Classical
3:25* ArsèneLupin Inari Okami · estimated
Armory timing
7:22 ArsèneLupin Armory
Fastest Heroic
9:48* ArsèneLupin Hachiman · estimated
Market timing
11:54 ImmorTaLiT Market

ImmorTaLiT

Loki · Blue
Loss 1720 -22
EAPM
45.2
Favorite unit
Hersir
22 fielded
Largest army
53
First expansion
—
Age path
HeimdallClassical · Research start 3:56
BragiHeroic · Est. start 11:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling30 wall build events
No post-game awards

ArsèneLupin

Tsukuyomi · Red
Win 1627 +22
EAPM
80.9
Favorite unit
Samurai
41 fielded
Largest army
110
First expansion
—
Age path
Inari OkamiClassical · Research start 2:40
HachimanHeroic · Est. start 8:52
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production110 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ImmorTaLiT

Army · 53

Units

Hersir22
Berserk19
Throwing Axeman11
Einheri1
Buildings 8 types
Wall30
House15
Ox Cart Building3
Great Hall2
Longhouse2
Armory1
Market1
Temple1
God powers 1 invoked
Spy1

ArsèneLupin

Army · 110

Units

Samurai41
Yumi Horse Archer40
Naginata Rider17
Bushi6
Onna Musha2
Yumi Archer2
Daimyo1
Yari Spearman1
Buildings 9 types
House17
Watermill7
Stable Japanese3
Dojo2
Shrine Japanese2
Armory1
Guardhouse1
Mining Camp Japanese1
Temple1
God powers 2 invoked
New Moon1
Swampland1