Advanced match analysis
Hey Now vs Kusipaa22
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 4453
- Duration
- 20:31
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
Hey Now
Hades · Elo 860 +10
20:31
Match length
Defeated
Kusipaa22
Hades · Elo 691 -10
72.6% win probability
Pre-match · Hey Now favored
win probability 27.4%
Key momentsIn match order
Hey Now
Hades · Yellow- EAPM
- 43.9
- Favorite unit
- Peltast 17 fielded
- Largest army
- 62
- First expansion
- 5:49
Age path
AresClassical · Research start 4:11
ApolloHeroic · Research start 8:52
HephaestusMythic · Research start 17:30
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy2,400 total resource volume
No post-game awards
Kusipaa22
Hades · Red- EAPM
- 22.6
- Favorite unit
- Peltast 25 fielded
- Largest army
- 104
- First expansion
- 10:31
Age path
AresClassical · Research start 4:19
ApolloHeroic · Research start 8:36
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production104 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,400 total volume›
Hey Now
Bought
Sold
Total player market volume2,400
Kusipaa22
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.