Replay-derived match flow, timings, and composition.

Advanced match analysis

Hey Now vs Kusipaa22

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
4453
Duration
20:31
Patch
19.17020
Played
· 5 hours ago
Elysium map preview
MapElysium
Winner
Hey Now Hades · Elo 860 +10
20:31 Match length
Defeated
Kusipaa22 Hades · Elo 691 -10
72.6% win probability Pre-match · Hey Now favored win probability 27.4%
Key momentsIn match order
Fastest Classical
5:11* Hey Now Ares · estimated
First extra TC
5:49 Hey Now Town Center
Armory timing
7:05 Kusipaa22 Armory
Market timing
8:04 Hey Now Market
First pressure
9:31 Hey Now Archery Range
Fastest Heroic
9:51* Kusipaa22 Apollo · estimated
Fortress timing
12:40 Hey Now Fortress
Fastest Mythic
19:30* Hey Now Hephaestus · estimated

Hey Now

Hades · Yellow
Win 860 +10
EAPM
43.9
Favorite unit
Peltast
17 fielded
Largest army
62
First expansion
5:49
Age path
AresClassical · Research start 4:11
ApolloHeroic · Research start 8:52
HephaestusMythic · Research start 17:30
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy2,400 total resource volume
No post-game awards

Kusipaa22

Hades · Red
Loss 691 -10
EAPM
22.6
Favorite unit
Peltast
25 fielded
Largest army
104
First expansion
10:31
Age path
AresClassical · Research start 4:19
ApolloHeroic · Research start 8:36
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production104 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,400 total volume

Hey Now

Bought

Food100
Wood800

Sold

Food400
Wood1,100
Total player market volume2,400

Kusipaa22

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hey Now

Army · 62

Units

Peltast17
Toxotes15
Manticore7
Hippeus4
Achilles3
Ajax3
Cyclops3
Hypaspist3
Prodromos3
Chiron1
Colossus1
Perseus1
Petrobolos1
Buildings 11 types
House14
Storehouse13
Granary8
Archery Range6
Wall6
Stable4
Temple3
Town Center3
Fortress2
Market1
Military Academy1
God powers 5 invoked
Sentinel2
Pestilence1
Plenty Vault1
Underworld Passage1

Kusipaa22

Army · 104

Units

Peltast25
Hoplite21
Toxotes20
Hypaspist15
Hippeus12
Manticore7
Achilles2
Ajax1
Chiron1
Buildings 11 types
Farm10
House9
Storehouse6
Granary4
Town Center3
Archery Range2
Armory2
Market2
Military Academy2
Stable2
Temple1
God powers 2 invoked
Pestilence1
Sentinel1