Replay-derived match flow, timings, and composition.

Advanced match analysis

The Troooper vs tom95230

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
21606
Duration
17:15
Patch
19.17020
Played
· 5 hours ago
Elysium map preview
MapElysium
Winner
The Troooper Zeus · Elo 1125 +13
17:15 Match length
Defeated
tom95230 Susanoo · Elo 1028 -13
63.6% win probability Pre-match · The Troooper favored win probability 36.4%
Key momentsIn match order
Fastest Classical
4:10* tom95230 Inari Okami · estimated
First pressure
4:32 tom95230 Stable Japanese
Armory timing
7:59 tom95230 Armory
Fastest Heroic
11:30* tom95230 Raijin · estimated
First extra TC
16:52 The Troooper Town Center

The Troooper

Zeus · Blue
Win 1125 +13
EAPM
46.9
Favorite unit
Hoplite
77 fielded
Largest army
92
First expansion
16:52
Age path
AthenaClassical · Est. start 3:10
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production92 military units
No post-game awards

tom95230

Susanoo · Red
Loss 1028 -13
EAPM
40.5
Favorite unit
Yumi Archer
22 fielded
Largest army
78
First expansion
—
Age path
Inari OkamiClassical · Est. start 3:10
RaijinHeroic · Est. start 10:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The Troooper

Army · 92

Units

Hoplite77
Toxotes11
Heracles2
Jason2
Buildings 8 types
House18
Granary7
Storehouse6
Archery Range3
Military Academy3
Armory1
Temple1
Town Center1
God powers 2 invoked
Restoration2

tom95230

Army · 78

Units

Yumi Archer22
Shinobi15
Yumi Horse Archer12
Kitsune9
Naginata Rider9
Samurai6
Bushi4
Onna Musha1
Buildings 11 types
House14
Wall8
Watermill6
Guardhouse4
Shrine Japanese3
Dojo2
Mining Camp Japanese2
Stable Japanese2
Armory1
Farm1
Temple1
God powers 4 invoked
Swampland2
Kusanagi1
Thunder Burst1