Replay-derived match flow, timings, and composition.

Advanced match analysis

𐂃𐂃 vs GusBus

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
8925
Duration
20:22
Patch
19.17020
Played
· 5 hours ago
Marsh map preview
MapMarsh
Winner
𐂃𐂃 Loki · Elo 1489 +25
20:22 Match length
Defeated
GusBus Huitzilopochtli · Elo 1663 -25
26.9% win probability Pre-match · GusBus favored · Upset win probability 73.1%
Key momentsIn match order
First pressure
1:38 𐂃𐂃 Hersir trained
Fastest Classical
4:21* 𐂃𐂃 Forseti · estimated
First extra TC
5:52 𐂃𐂃 Town Center
Armory timing
7:27 GusBus Armory
Fastest Heroic
9:38* GusBus Coatlicue · estimated
Market timing
11:01 𐂃𐂃 Market
Fortress timing
15:30 𐂃𐂃 Hill Fort
Fastest Mythic
19:54* 𐂃𐂃 Hel · estimated

𐂃𐂃

Loki · Blue
Win 1489 +25
EAPM
77.6
Favorite unit
Hersir
85 fielded
Largest army
256
First expansion
5:52
Age path
ForsetiClassical · Est. start 3:21
BragiHeroic · Est. start 11:44
HelMythic · Est. start 17:54
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy800 total resource volume
Large army production256 military units
No post-game awards

GusBus

Huitzilopochtli · Red
Loss 1663 -25
EAPM
46.5
Favorite unit
Ocelotl Warrior
81 fielded
Largest army
193
First expansion
—
Age path
PatecatlClassical · Research start 4:02
CoatlicueHeroic · Research start 8:23
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
Market economy100 total resource volume
Large army production193 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

𐂃𐂃

Bought

Food700
Wood100

Sold

No sells

Total player market volume800

GusBus

Bought

Food100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

𐂃𐂃

Army · 256

Units

Hersir85
Throwing Axeman70
Jarl38
Berserk25
Raiding Cavalry18
Godi10
Troll5
Battle Boar2
Ballista1
Huskarl1
Portable Ram1
Buildings 9 types
House23
Ox Cart Building7
Great Hall4
Longhouse2
Town Center2
Armory1
Hill Fort1
Market1
Temple1
God powers 5 invoked
Healing Spring2
Flaming Weapons1
Nidhogg1
Spy1

GusBus

Army · 193

Units

Ocelotl Warrior81
Eagle Warrior70
Warrior Priest18
Tequihua Archer10
Centzon Totochtin7
Tlamanih Spearman4
Quimichin Spy2
Ayotochtli1
Buildings 9 types
House32
Wall10
Calpulli9
Nobles Hut5
Smoke Trap3
Armory1
Market1
Temple1
War Hut1
God powers 4 invoked
Blood Pact2
Agave Bloom1
Earth Monster1