Replay-derived match flow, timings, and composition.

Advanced match analysis

Bob Gymlan vs UrosIV

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
2298
Duration
23:40
Patch
19.17020
Played
· 5 hours ago
Alfheim map preview
MapAlfheim
Defeated
Bob Gymlan Odin · Elo 1287 -15
23:40 Match length
Winner
UrosIV Ra · Elo 1341 +15
42.3% win probability Pre-match · UrosIV favored win probability 57.7%
Key momentsIn match order
First pressure
1:47 Bob Gymlan Hersir trained
Fastest Classical
3:54* Bob Gymlan Freyja · estimated
First extra TC
4:41 UrosIV Town Center
Armory timing
8:37 UrosIV Armory
Market timing
8:39 UrosIV Market
Fortress timing
10:44 UrosIV Migdol Stronghold
Fastest Heroic
11:22* UrosIV Sobek · estimated
Fastest Mythic
17:54* UrosIV Osiris · estimated

Bob Gymlan

Odin · Blue
Loss 1287 -15
EAPM
37.3
Favorite unit
Throwing Axeman
52 fielded
Largest army
173
First expansion
9:13
Age path
FreyjaClassical · Research start 2:54
SkadiHeroic · Est. start 11:41
TyrMythic · Est. start 19:43
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy600 total resource volume
Large army production173 military units
No post-game awards

UrosIV

Ra · Red
Win 1341 +15
EAPM
34.2
Favorite unit
Spearman
42 fielded
Largest army
105
First expansion
4:41
Age path
PtahClassical · Research start 3:27
SobekHeroic · Est. start 10:07
OsirisMythic · Est. start 15:54
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Market economy2,400 total resource volume
Large army production105 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,000 total volume

Bob Gymlan

Bought

Food600

Sold

No sells

Total player market volume600

UrosIV

Bought

No buys

Sold

Wood2,400
Total player market volume2,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bob Gymlan

Army · 173

Units

Throwing Axeman52
Raiding Cavalry40
Huskarl23
Berserk14
Jarl14
Fenris Wolf Brood8
Portable Ram7
Frost Giant5
Hersir4
Godi3
Valkyrie3
Buildings 11 types
House28
Farm23
Wall10
Longhouse9
Ox Cart Building6
Great Hall3
Market3
Hill Fort2
Town Center2
Armory1
Temple1
God powers 3 invoked
Fimbulwinter1
Frost1
Great Hunt1

UrosIV

Army · 105

Units

Spearman42
Chariot Archer28
War Elephant11
Camel Rider10
Catapult6
Petsuchos4
Siege Tower4
Buildings 18 types
Farm49
House21
Wall20
Granary8
Obelisk8
Mining Camp6
Barracks5
Lumber Camp5
Siege Works3
Market2
Migdol Stronghold2
Town Center2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 4 invoked
Locust Swarm1
Rain1
Shifting Sands1
Son Of Osiris1