Replay-derived match flow, timings, and composition.

Advanced match analysis

M_o_o_M_o_o vs romaainvidal

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
10203
Duration
47:29
Patch
19.17020
Played
· 1 day ago
Watering Hole map preview
MapWatering Hole
Winner
M_o_o_M_o_o Loki · Elo 1188 +16
47:29 Match length
Defeated
romaainvidal Hades · Elo 1150 -16
55.4% win probability Pre-match · M_o_o_M_o_o favored win probability 44.6%
Key momentsIn match order
First pressure
3:29 M_o_o_M_o_o Hersir trained
Fastest Classical
4:28* romaainvidal Athena · estimated
Armory timing
9:50 M_o_o_M_o_o Armory
Market timing
12:51 M_o_o_M_o_o Market
First extra TC
13:14 M_o_o_M_o_o Town Center
Fastest Heroic
13:54* M_o_o_M_o_o Bragi · estimated
Fortress timing
15:02 M_o_o_M_o_o Hill Fort
Fastest Mythic
24:28* M_o_o_M_o_o Hel · estimated

M_o_o_M_o_o

Loki · Blue
Win 1188 +16
EAPM
36.2
Favorite unit
Huskarl
82 fielded
Largest army
509
First expansion
13:14
Age path
HeimdallClassical · Est. start 3:57
BragiHeroic · Est. start 12:39
HelMythic · Est. start 22:28
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom5 expansion build events
Heavy walling22 wall build events
Water commitment1 dock build events
Market economy12,200 total resource volume
Large army production509 military units
No post-game awards

romaainvidal

Hades · Red
Loss 1150 -16
EAPM
43.5
Favorite unit
Toxotes
137 fielded
Largest army
470
First expansion
18:48
Age path
AthenaClassical · Research start 3:28
ApolloHeroic · Research start 13:44
HephaestusMythic · Research start 23:52
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling30 wall build events
Market economy15,000 total resource volume
Large army production470 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 27,200 total volume

M_o_o_M_o_o

Bought

Food3,800
Wood5,500

Sold

Food500
Wood2,400
Total player market volume12,200

romaainvidal

Bought

Wood500

Sold

Food5,100
Wood9,400
Total player market volume15,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

M_o_o_M_o_o

Army · 509

Units

Huskarl82
Throwing Axeman77
Godi72
Ballista51
Hersir49
Jarl49
Berserk47
Raiding Cavalry33
Fire Giant19
Einheri12
Portable Ram9
Hirdman5
Transport Ship Norse2
Battle Boar1
Frost Giant1
Buildings 12 types
Farm58
House34
Hill Fort25
Wall22
Longhouse12
Great Hall11
Temple9
Ox Cart Building6
Town Center5
Market4
Armory3
Dock1
God powers 6 invoked
Undermine2
Flaming Weapons1
Nidhogg1
Spy1
Titan Gate1

romaainvidal

Army · 470

Units

Toxotes137
Hoplite109
Hippeus55
Hypaspist54
Peltast36
Prodromos16
Manticore14
Ajax12
Achilles10
Petrobolos8
Helepolis5
Perseus5
Chiron4
Colossus3
Gastraphetoros1
Minotaur1
Buildings 13 types
House40
Farm33
Wall30
Storehouse20
Archery Range17
Military Academy10
Stable8
Granary7
Fortress3
Temple3
Market2
Armory1
Town Center1
God powers 4 invoked
Plenty Vault1
Restoration1
Sentinel1
Underworld Passage1