Advanced match analysis
M_o_o_M_o_o vs romaainvidal
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 10203
- Duration
- 47:29
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
M_o_o_M_o_o
Loki · Elo 1188 +16
47:29
Match length
Defeated
romaainvidal
Hades · Elo 1150 -16
55.4% win probability
Pre-match · M_o_o_M_o_o favored
win probability 44.6%
Key momentsIn match order
M_o_o_M_o_o
Loki · Blue- EAPM
- 36.2
- Favorite unit
- Huskarl 82 fielded
- Largest army
- 509
- First expansion
- 13:14
Age path
HeimdallClassical · Est. start 3:57
BragiHeroic · Est. start 12:39
HelMythic · Est. start 22:28
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom5 expansion build events
Heavy walling22 wall build events
Water commitment1 dock build events
Market economy12,200 total resource volume
Large army production509 military units
No post-game awards
romaainvidal
Hades · Red- EAPM
- 43.5
- Favorite unit
- Toxotes 137 fielded
- Largest army
- 470
- First expansion
- 18:48
Age path
AthenaClassical · Research start 3:28
ApolloHeroic · Research start 13:44
HephaestusMythic · Research start 23:52
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling30 wall build events
Market economy15,000 total resource volume
Large army production470 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 27,200 total volume›
M_o_o_M_o_o
Bought
Sold
Total player market volume12,200
romaainvidal
Bought
Sold
Total player market volume15,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.