Replay-derived match flow, timings, and composition.

Advanced match analysis

ImLegend vs junioracrean

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
23291
Duration
18:16
Patch
19.17020
Played
· 5 hours ago
Tundra map preview
MapTundra
Defeated
ImLegend Ra · Elo 1223 -14
18:16 Match length
Winner
junioracrean Tsukuyomi · Elo 1285 +14
41.2% win probability Pre-match · junioracrean favored win probability 58.8%
Key momentsIn match order
Fastest Classical
4:35* junioracrean Inari Okami · estimated
First pressure
4:36 junioracrean Stable Japanese
First extra TC
4:55 ImLegend Town Center
Armory timing
5:58 ImLegend Armory
Fastest Heroic
9:04* junioracrean Hachiman · estimated
Market timing
11:24 ImLegend Market
Fortress timing
16:39 ImLegend Migdol Stronghold

ImLegend

Ra · Grey
Loss 1223 -14
EAPM
36.4
Favorite unit
Spearman
20 fielded
Largest army
35
First expansion
4:55
Age path
PtahClassical · Research start 3:39
SobekHeroic · Research start 10:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Market economy1,700 total resource volume
No post-game awards

junioracrean

Tsukuyomi · Red
Win 1285 +14
EAPM
41.5
Favorite unit
Yumi Horse Archer
44 fielded
Largest army
86
First expansion
—
Age path
Inari OkamiClassical · Est. start 3:50
HachimanHeroic · Est. start 8:08
OkuninushiMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production86 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

ImLegend

Bought

No buys

Sold

Food300
Wood1,400
Total player market volume1,700

junioracrean

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ImLegend

Army · 35

Units

Spearman20
Wadjet7
Camel Rider5
Chariot Archer3
Buildings 16 types
Farm25
House16
Armory9
Mining Camp6
Lumber Camp5
Obelisk5
Granary4
Wall4
Barracks3
Market3
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 3 invoked
Locust Swarm1
Rain1
Shifting Sands1

junioracrean

Army · 86

Units

Yumi Horse Archer44
Naginata Rider34
Daimyo3
Kitsune3
Oyumi2
Buildings 8 types
House16
Watermill8
Stable Japanese5
Mining Camp Japanese3
Armory2
Shrine Japanese2
Temple2
Castle1
God powers 3 invoked
New Moon1
Shogun1
Swampland1