Replay-derived match flow, timings, and composition.

Advanced match analysis

Aluc vs OF

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
24630
Duration
21:08
Patch
19.17020
Played
· 4 hours ago
Oasis map preview
MapOasis
Winner
Aluc Tsukuyomi · Elo 1468 +11
21:08 Match length
Defeated
OF Zeus · Elo 1326 -11
69.4% win probability Pre-match · Aluc favored win probability 30.6%
Key momentsIn match order
First pressure
3:28 Aluc Stable Japanese
Fastest Classical
3:42* Aluc Inari Okami · estimated
First extra TC
4:59 OF Town Center
Armory timing
8:46 OF Armory
Market timing
9:04 OF Market
Fastest Heroic
12:53* Aluc Fujin · estimated
Fortress timing
13:25 Aluc Castle
Fastest Mythic
20:07* Aluc Watatsumi · estimated

Aluc

Tsukuyomi · Blue
Win 1468 +11
EAPM
52.4
Favorite unit
Yari Spearman
55 fielded
Largest army
208
First expansion
19:08
Age path
Inari OkamiClassical · Est. start 2:57
FujinHeroic · Est. start 11:57
WatatsumiMythic · Est. start 18:37
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling28 wall build events
Large army production208 military units
No post-game awards

OF

Zeus · Red
Loss 1326 -11
EAPM
39.6
Favorite unit
Hippeus
49 fielded
Largest army
83
First expansion
4:59
Age path
AthenaClassical · Research start 3:05
DionysusHeroic · Research start 15:09
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy2,000 total resource volume
Large army production83 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

Aluc

Bought

No buys

Sold

No sells

Total player market volume0

OF

Bought

Wood300

Sold

Food1,000
Wood700
Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aluc

Army · 208

Units

Yari Spearman55
Yumi Horse Archer36
Naginata Rider35
Bushi34
Daimyo31
Yumi Archer12
Oni5
Buildings 13 types
Wall28
House26
Farm23
Shrine Japanese10
Watermill9
Guardhouse7
Mining Camp Japanese4
Stable Japanese4
Armory1
Castle1
Market1
Temple1
Town Center1
God powers 4 invoked
Dragon Typhoon1
New Moon1
Smiting Gust1
Swampland1

OF

Army · 83

Units

Hippeus49
Hoplite31
Heracles1
Jason1
Minotaur1
Buildings 11 types
Farm30
House18
Wall9
Storehouse5
Granary4
Military Academy3
Stable3
Temple2
Town Center2
Armory1
Market1
God powers 3 invoked
Bolt1
Bronze1
Restoration1