Replay-derived match flow, timings, and composition.

Advanced match analysis

Legion vs TH

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
31587
Duration
29:48
Patch
19.17020
Played
· 4 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Legion Thor · Elo 705 +17
29:48 Match length
Defeated
TH Zeus · Elo 690 -17
52.2% win probability Pre-match · Legion favored win probability 47.8%
Key momentsIn match order
First pressure
3:40 Legion Hersir trained
Fastest Classical
4:17* Legion Forseti · estimated
First extra TC
6:32 TH Town Center
Armory timing
6:58 Legion Dwarven Armory
Market timing
11:14 TH Market
Fastest Heroic
13:22* TH Apollo · estimated
Fortress timing
15:28 Legion Hill Fort
Fastest Mythic
23:06* TH Hephaestus · estimated

Legion

Thor · Blue
Win 705 +17
EAPM
28.2
Favorite unit
Berserk
21 fielded
Largest army
70
First expansion
15:45
Age path
ForsetiClassical · Research start 3:17
SkadiHeroic · Research start 13:21
TyrMythic · Research start 21:33
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling17 wall build events
Market economy900 total resource volume
No post-game awards

TH

Zeus · Red
Loss 690 -17
EAPM
24.3
Favorite unit
Hypaspist
63 fielded
Largest army
183
First expansion
6:32
Age path
HermesClassical · Research start 3:30
ApolloHeroic · Research start 12:07
HephaestusMythic · Research start 21:06
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Market economy4,900 total resource volume
Large army production183 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,800 total volume

Legion

Bought

No buys

Sold

Food500
Wood400
Total player market volume900

TH

Bought

Food1,100

Sold

Food500
Wood3,300
Total player market volume4,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Legion

Army · 70

Units

Berserk21
Throwing Axeman21
Godi12
Hersir8
Jarl4
Raiding Cavalry4
Buildings 12 types
Farm39
Wall17
House16
Longhouse15
Great Hall8
Ox Cart Building6
Hill Fort4
Town Center4
Market2
Dwarven Armory1
Sentry Tower1
Temple1
God powers 4 invoked
Fimbulwinter2
Frost1
Healing Spring1

TH

Army · 183

Units

Hypaspist63
Toxotes40
Myrmidon26
Hoplite15
Petrobolos10
Centaur8
Hippeus5
Jason5
Manticore4
Heracles3
Bellerophon2
Odysseus2
Buildings 14 types
Farm19
House17
Sentry Tower9
Wall9
Storehouse8
Archery Range6
Military Academy6
Temple4
Fortress3
Granary3
Stable2
Armory1
Market1
Town Center1
God powers 5 invoked
Underworld Passage2
Bolt1
Cease Fire1
Plenty Vault1