Replay-derived match flow, timings, and composition.

Advanced match analysis

V Angel ϟ vs Carliber

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
13010
Duration
16:37
Patch
19.17020
Played
· 4 hours ago
Marsh map preview
MapMarsh
Defeated
V Angel ϟ Zeus · Elo 1488 -18
16:37 Match length
Winner
Carliber Odin · Elo 1483 +18
50.7% win probability Pre-match · V Angel ϟ favored · Upset win probability 49.3%
Key momentsIn match order
First pressure
3:06 Carliber Hersir trained
Fastest Classical
3:15* V Angel ϟ Hermes · estimated
Armory timing
9:35 Carliber Armory
First extra TC
11:39 Carliber Town Center
Fastest Heroic
13:19* Carliber Skadi · estimated

V Angel ϟ

Zeus · Blue
Loss 1488 -18
EAPM
53.6
Favorite unit
Centaur
17 fielded
Largest army
42
First expansion
14:26
Age path
HermesClassical · Research start 2:15
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Carliber

Odin · Red
Win 1483 +18
EAPM
94.5
Favorite unit
Throwing Axeman
23 fielded
Largest army
76
First expansion
11:39
Age path
HeimdallClassical · Research start 2:56
SkadiHeroic · Research start 12:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

V Angel ϟ

Army · 42

Units

Centaur17
Hoplite14
Hippeus8
Jason2
Heracles1
Buildings 10 types
Farm11
House11
Granary4
Storehouse3
Archery Range2
Stable2
Temple2
Wall2
Military Academy1
Town Center1
God powers 1 invoked
Bolt1

Carliber

Army · 76

Units

Throwing Axeman23
Berserk16
Jarl12
Hersir11
Raiding Cavalry8
Godi4
Einheri1
Frost Giant1
Buildings 8 types
Farm18
House16
Great Hall3
Ox Cart Building3
Longhouse2
Armory1
Temple1
Town Center1
God powers 2 invoked
Great Hunt1
Undermine1