Advanced match analysis
JackOfDiamonds vs matiasenuri
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 30347
- Duration
- 21:18
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
JackOfDiamonds
Oranos · Elo 1165 -17
21:18
Match length
Winner
matiasenuri
Zeus · Elo 1181 +17
47.7% win probability
Pre-match · matiasenuri favored
win probability 52.3%
Key momentsIn match order
JackOfDiamonds
Oranos · Cyan- EAPM
- 46.6
- Favorite unit
- Katapeltes 28 fielded
- Largest army
- 96
- First expansion
- 14:29
Age path
OceanusClassical · Research start 2:44
HyperionHeroic · Est. start 16:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling25 wall build events
Market economy1,600 total resource volume
Large army production96 military units
No post-game awards
matiasenuri
Zeus · Red- EAPM
- 49.6
- Favorite unit
- Toxotes 27 fielded
- Largest army
- 101
- First expansion
- 8:56
Age path
HermesClassical · Est. start 2:45
ApolloHeroic · Est. start 14:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
Large army production101 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,600 total volume›
JackOfDiamonds
Bought
Sold
Total player market volume1,600
matiasenuri
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.