Replay-derived match flow, timings, and composition.

Advanced match analysis

JackOfDiamonds vs matiasenuri

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
30347
Duration
21:18
Patch
19.17020
Played
· 4 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
JackOfDiamonds Oranos · Elo 1165 -17
21:18 Match length
Winner
matiasenuri Zeus · Elo 1181 +17
47.7% win probability Pre-match · matiasenuri favored win probability 52.3%
Key momentsIn match order
Fastest Classical
3:44* JackOfDiamonds Oceanus · estimated
First pressure
4:22 JackOfDiamonds Military Barracks
First extra TC
8:56 matiasenuri Town Center
Armory timing
10:36 JackOfDiamonds Armory
Market timing
14:24 JackOfDiamonds Market
Fastest Heroic
15:42* matiasenuri Apollo · estimated
Fortress timing
16:03 matiasenuri Fortress

JackOfDiamonds

Oranos · Cyan
Loss 1165 -17
EAPM
46.6
Favorite unit
Katapeltes
28 fielded
Largest army
96
First expansion
14:29
Age path
OceanusClassical · Research start 2:44
HyperionHeroic · Est. start 16:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling25 wall build events
Market economy1,600 total resource volume
Large army production96 military units
No post-game awards

matiasenuri

Zeus · Red
Win 1181 +17
EAPM
49.6
Favorite unit
Toxotes
27 fielded
Largest army
101
First expansion
8:56
Age path
HermesClassical · Est. start 2:45
ApolloHeroic · Est. start 14:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
Large army production101 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

JackOfDiamonds

Bought

Food700

Sold

Wood900
Total player market volume1,600

matiasenuri

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JackOfDiamonds

Army · 96

Units

Katapeltes28
Turma20
Murmillo14
Contarius12
Arcus7
Destroyer6
Oracle6
Satyr2
Caladria1
Buildings 12 types
Wall25
Military Barracks12
Farm11
Manor8
Sky Passage6
Counter Barracks3
Armory1
Economic Guild1
Market1
Palace1
Temple1
Town Center1
God powers 6 invoked
Carnivora3
Shockwave2
Chaos1

matiasenuri

Army · 101

Units

Toxotes27
Hippeus16
Hypaspist16
Peltast12
Hoplite11
Prodromos11
Petrobolos4
Jason2
Heracles1
Odysseus1
Buildings 12 types
Farm31
House17
Storehouse10
Wall7
Archery Range4
Granary4
Military Academy4
Stable3
Temple2
Armory1
Fortress1
Town Center1
God powers 3 invoked
Bolt1
Cease Fire1
Underworld Passage1