Replay-derived match flow, timings, and composition.

Advanced match analysis

matudelro vs OscarEsp5131

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
11952
Duration
19:35
Patch
19.17020
Played
· 4 hours ago
Mirage map preview
MapMirage
Winner
matudelro Hades · Elo 879 +13
19:35 Match length
Defeated
OscarEsp5131 Hades · Elo 798 -13
61.5% win probability Pre-match · matudelro favored win probability 38.5%
Key momentsIn match order
Fastest Classical
4:38* matudelro Athena · estimated
First pressure
6:38 matudelro Military Academy
First extra TC
7:26 OscarEsp5131 Town Center
Armory timing
7:50 matudelro Armory
Market timing
10:41 matudelro Market
Fastest Heroic
13:00* matudelro Aphrodite · estimated
Fortress timing
13:46 matudelro Fortress

matudelro

Hades · Maroon
Win 879 +13
EAPM
36.4
Favorite unit
Hoplite
32 fielded
Largest army
71
First expansion
8:15
Age path
AthenaClassical · Research start 3:38
AphroditeHeroic · Research start 11:45
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Market economy3,400 total resource volume
No post-game awards

OscarEsp5131

Hades · Red
Loss 798 -13
EAPM
20.3
Favorite unit
Hippeus
83 fielded
Largest army
159
First expansion
7:26
Age path
AresClassical · Est. start 5:51
AphroditeHeroic · Est. start 15:57
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Large army production159 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,400 total volume

matudelro

Bought

Food900

Sold

Wood2,500
Total player market volume3,400

OscarEsp5131

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matudelro

Army · 71

Units

Hoplite32
Prodromos13
Peltast6
Toxotes6
Hippeus5
Minotaur3
Achilles2
Petrobolos2
Ajax1
Chiron1
Buildings 13 types
House13
Storehouse10
Farm9
Granary4
Archery Range2
Fortress2
Military Academy2
Stable2
Temple2
Town Center2
Armory1
Dock1
Market1
God powers 3 invoked
Restoration2
Curse1

OscarEsp5131

Army · 159

Units

Hippeus83
Toxotes70
Ajax4
Achilles2
Buildings 11 types
House17
Farm16
Storehouse7
Stable6
Archery Range3
Sentry Tower3
Granary2
Armory1
Dock1
Temple1
Town Center1
God powers 3 invoked
Sentinel2
Curse1