Advanced match analysis
Mathis#2683 vs blackred1917
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 898
- Duration
- 22:50
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
Mathis#2683
Poseidon · Elo 1148 -18
22:50
Match length
Winner
blackred1917
Huitzilopochtli · Elo 1141 +18
51.0% win probability
Pre-match · Mathis#2683 favored · Upset
win probability 49.0%
Key momentsIn match order
Mathis#2683
Poseidon · Blue- EAPM
- 41.9
- Favorite unit
- Hippeus 79 fielded
- Largest army
- 126
- First expansion
- 12:37
Age path
HermesClassical · Est. start 3:04
DionysusHeroic · Est. start 15:32
HephaestusMythic · Est. start 18:56
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Large army production126 military units
No post-game awards
blackred1917
Huitzilopochtli · Red- EAPM
- 64.0
- Favorite unit
- Tequihua Archer 51 fielded
- Largest army
- 149
- First expansion
- 11:22
Age path
MalinalxochitlClassical · Est. start 3:08
ItzpapalotlHeroic · Research start 15:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy800 total resource volume
Large army production149 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
Mathis#2683
Bought
No buys
Sold
No sells
Total player market volume0
blackred1917
Bought
Sold
No sells
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.