Replay-derived match flow, timings, and composition.

Advanced match analysis

Mathis#2683 vs blackred1917

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
898
Duration
22:50
Patch
19.17020
Played
· 4 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
Mathis#2683 Poseidon · Elo 1148 -18
22:50 Match length
Winner
blackred1917 Huitzilopochtli · Elo 1141 +18
51.0% win probability Pre-match · Mathis#2683 favored · Upset win probability 49.0%
Key momentsIn match order
First pressure
4:03 blackred1917 Warrior Priest trained
Fastest Classical
4:04* Mathis#2683 Hermes · estimated
First extra TC
11:22 blackred1917 Town Center
Armory timing
14:02 Mathis#2683 Armory
Market timing
15:11 blackred1917 Market
Fastest Heroic
16:47* Mathis#2683 Dionysus · estimated
Fortress timing
17:56 Mathis#2683 Fortress
Fastest Mythic
20:56* Mathis#2683 Hephaestus · estimated

Mathis#2683

Poseidon · Blue
Loss 1148 -18
EAPM
41.9
Favorite unit
Hippeus
79 fielded
Largest army
126
First expansion
12:37
Age path
HermesClassical · Est. start 3:04
DionysusHeroic · Est. start 15:32
HephaestusMythic · Est. start 18:56
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Large army production126 military units
No post-game awards

blackred1917

Huitzilopochtli · Red
Win 1141 +18
EAPM
64.0
Favorite unit
Tequihua Archer
51 fielded
Largest army
149
First expansion
11:22
Age path
MalinalxochitlClassical · Est. start 3:08
ItzpapalotlHeroic · Research start 15:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy800 total resource volume
Large army production149 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

Mathis#2683

Bought

No buys

Sold

No sells

Total player market volume0

blackred1917

Bought

Food800

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mathis#2683

Army · 126

Units

Hippeus79
Centaur15
Toxotes10
Hoplite7
Hypaspist7
Atalanta3
Theseus3
Hippolyta2
Buildings 12 types
Wall20
Farm19
House16
Stable11
Granary7
Storehouse6
Archery Range2
Fortress2
Military Academy2
Town Center2
Armory1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

blackred1917

Army · 149

Units

Tequihua Archer51
Tlamanih Spearman37
Warrior Priest36
Obsidian Butterfly13
Shorn One6
Maquizcoatl3
Otontin3
Buildings 11 types
Farm32
House17
Calpulli10
War Hut4
Great Temple2
Smoke Trap2
Spike Trap2
Temple2
Town Center2
Armory1
Market1
God powers 2 invoked
Blood Pact1
Purge1