Replay-derived match flow, timings, and composition.

Advanced match analysis

ggmp vs psypuck

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
27510
Duration
32:44
Patch
19.17020
Played
· 4 hours ago
Megalopolis map preview
MapMegalopolis
Winner
ggmp Quetzalcoatl · Elo 1844 +16
32:44 Match length
Defeated
psypuck Odin · Elo 1808 -16
55.2% win probability Pre-match · ggmp favored win probability 44.8%
Key momentsIn match order
First pressure
2:57 ggmp Warrior Priest trained
Fastest Classical
3:52* psypuck Freyja · estimated
First extra TC
4:52 ggmp Village Center
Armory timing
11:12 ggmp Armory
Fastest Heroic
13:00* ggmp Coatlicue · estimated
Fortress timing
22:21 psypuck Hill Fort
Market timing
26:44 psypuck Market
Fastest Mythic
29:12* psypuck Tyr · estimated

ggmp

Quetzalcoatl · Blue
Win 1844 +16
EAPM
92.1
Favorite unit
Tlamanih Spearman
128 fielded
Largest army
350
First expansion
4:52
Age path
PatecatlClassical · Research start 3:31
CoatlicueHeroic · Research start 11:45
TlalocMythic · Research start 28:19
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production350 military units
No post-game awards

psypuck

Odin · Red
Loss 1808 -16
EAPM
89.6
Favorite unit
Throwing Axeman
187 fielded
Largest army
457
First expansion
23:01
Age path
FreyjaClassical · Research start 2:52
SkadiHeroic · Research start 12:28
TyrMythic · Research start 27:12
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy3,800 total resource volume
Large army production457 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,800 total volume

ggmp

Bought

No buys

Sold

No sells

Total player market volume0

psypuck

Bought

No buys

Sold

Food2,400
Wood1,400
Total player market volume3,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ggmp

Army · 350

Units

Tlamanih Spearman128
Warrior Priest73
Eagle Warrior70
Tequihua Archer45
Centzon Totochtin12
Jaguar Rider8
Shorn One8
Ocelotl Warrior4
Ayotochtli2
Buildings 10 types
Farm55
Calpulli21
House18
War Hut6
Town Center3
Great Temple2
Nobles Hut2
Armory1
Temple1
Village Center1
God powers 4 invoked
Agave Bloom1
Earth Monster1
Monolith Of Tlaloc1
Tailwind1

psypuck

Army · 457

Units

Throwing Axeman187
Jarl91
Berserk68
Raiding Cavalry40
Hersir25
Valkyrie24
Godi20
Frost Giant2
Buildings 11 types
House29
Farm22
Wall14
Longhouse12
Ox Cart Building11
Great Hall9
Hill Fort2
Market2
Temple2
Town Center2
Armory1
God powers 5 invoked
Great Hunt2
Fimbulwinter1
Forest Fire1
Frost1