Replay-derived match flow, timings, and composition.

Advanced match analysis

L'Imperatore vs SnackButt

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
7567
Duration
11:25
Patch
19.17020
Played
· 4 hours ago
Marsh map preview
MapMarsh
Winner
L'Imperatore Nuwa · Elo 1651 +15
11:25 Match length
Defeated
SnackButt Nuwa · Elo 1605 -15
56.6% win probability Pre-match · L'Imperatore favored win probability 43.4%
Key momentsIn match order
First pressure
2:00 L'Imperatore Pioneer produced
Fastest Classical
3:38* SnackButt Xuannu · estimated
First extra TC
4:41 L'Imperatore Town Center
Armory timing
8:17 L'Imperatore Armory
Fastest Heroic
11:02* L'Imperatore Rushou · estimated

L'Imperatore

Nuwa · Blue
Win 1651 +15
EAPM
57.8
Favorite unit
Fire Archer
28 fielded
Largest army
62
First expansion
4:41
Age path
HoutuClassical · Research start 2:50
RushouHeroic · Est. start 9:47
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

SnackButt

Nuwa · Red
Loss 1605 -15
EAPM
94.7
Favorite unit
Dao Swordsman
30 fielded
Largest army
59
First expansion
—
Age path
XuannuClassical · Research start 2:38
GoumangHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

L'Imperatore

Army · 62

Units

Fire Archer28
Wuzu Javelineer25
Pioneer3
Bai Hu2
Dao Swordsman2
Ge Halberdier2
Buildings 7 types
House9
Silo7
Machine Workshop2
Military Camp2
Armory1
Temple1
Town Center1
God powers 3 invoked
Creation1
Earth Wall1
Venom Beast1

SnackButt

Army · 59

Units

Dao Swordsman30
Wuzu Javelineer19
Pioneer6
Qi Lin4
Buildings 4 types
House15
Military Camp7
Silo3
Temple1
God powers 2 invoked
Creation1
Vanish1