Replay-derived match flow, timings, and composition.

Advanced match analysis

KroNos + el_norm@nd vs wolfboss + Nightingen

Queue
Ranked 2v2 Supremacy
Map
Yellow River
Map Seed
12905
Duration
4:43
Patch
19.17020
Played
· 4 hours ago
Yellow River map preview
MapYellow River
Victory Team Elo 894
KroNos Amaterasu · Elo 892 +22
el_norm@nd Hades · Elo 895 +23
4:43 Match length
Defeat Team Elo 1005
wolfboss Poseidon · Elo 1124 -28
Nightingen Hades · Elo 886 -17
34.5% win probability Pre-match · wolfboss + Nightingen favored · Upset win probability 65.5%

KroNos

Amaterasu · Blue · Team 1
Win 892 +22
EAPM
19.1
Largest army
0
First expansion
—
Age path
Ame No UzumeClassical · Timing unavailable
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

wolfboss

Poseidon · Red · Team 2
Loss 1124 -28
EAPM
45.7
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

el_norm@nd

Hades · Cyan · Team 1
Win 895 +23
EAPM
30.2
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Nightingen

Hades · Green · Team 2
Loss 886 -17
EAPM
81.8
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KroNos

Army · 0

Units

No military units recorded.

Buildings 5 types
House3
Mining Camp Japanese1
Shrine Japanese1
Temple1
Watermill1
God powers None invoked

No god powers recorded.

wolfboss

Army · 0

Units

No military units recorded.

Buildings 2 types
Granary1
Storehouse1
God powers None invoked

No god powers recorded.

el_norm@nd

Army · 0

Units

No military units recorded.

Buildings 4 types
Granary2
House2
Storehouse1
Temple1
God powers 1 invoked
Sentinel1

Nightingen

Army · 0

Units

No military units recorded.

Buildings 2 types
Granary1
Storehouse1
God powers None invoked

No god powers recorded.