Replay-derived match flow, timings, and composition.

Advanced match analysis

vpejovic93 vs Aro4146

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
15249
Duration
24:21
Patch
19.17020
Played
· 4 hours ago
Alfheim map preview
MapAlfheim
Winner
vpejovic93 Poseidon · Elo 1199 +16
24:21 Match length
Defeated
Aro4146 Thor · Elo 1158 -16
55.9% win probability Pre-match · vpejovic93 favored win probability 44.1%
Key momentsIn match order
First pressure
3:37 Aro4146 Hersir trained
Fastest Classical
3:57* vpejovic93 Hermes · estimated
Armory timing
9:01 vpejovic93 Armory
First extra TC
10:39 Aro4146 Town Center
Fastest Heroic
11:46* vpejovic93 Dionysus · estimated
Market timing
12:30 Aro4146 Market
Fortress timing
14:02 vpejovic93 Fortress
Fastest Mythic
22:49* Aro4146 Tyr · estimated

vpejovic93

Poseidon · Blue
Win 1199 +16
EAPM
40.3
Favorite unit
Hippeus
42 fielded
Largest army
159
First expansion
16:37
Age path
HermesClassical · Est. start 2:57
DionysusHeroic · Est. start 10:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling22 wall build events
Large army production159 military units
No post-game awards

Aro4146

Thor · Red
Loss 1158 -16
EAPM
35.9
Favorite unit
Hirdman
47 fielded
Largest army
204
First expansion
10:39
Age path
FreyjaClassical · Research start 3:16
BragiHeroic · Research start 13:34
TyrMythic · Research start 20:49
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Market economy2,000 total resource volume
Large army production204 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

vpejovic93

Bought

No buys

Sold

No sells

Total player market volume0

Aro4146

Bought

Food1,800

Sold

Wood200
Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

vpejovic93

Army · 159

Units

Hippeus42
Toxotes40
Prodromos37
Peltast31
Petrobolos4
Atalanta2
Theseus2
Hippolyta1
Buildings 10 types
House30
Wall22
Storehouse9
Stable7
Granary6
Archery Range2
Fortress2
Town Center2
Armory1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

Aro4146

Army · 204

Units

Hirdman47
Huskarl36
Jarl34
Throwing Axeman25
Berserk22
Godi16
Raiding Cavalry12
Portable Ram6
Hersir5
Valkyrie1
Buildings 11 types
Farm23
Wall20
House16
Ox Cart Building7
Great Hall5
Hill Fort3
Longhouse3
Town Center2
Dwarven Armory1
Market1
Temple1
God powers 5 invoked
Forest Fire2
Dwarven Mine1
Fimbulwinter1
Flaming Weapons1