Advanced match analysis
profanebending7 vs lllDaedaluslll
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 6953
- Duration
- 30:40
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
profanebending7
Gaia · Elo 586 +40
30:40
Match length
Defeated
lllDaedaluslll
Quetzalcoatl · Elo 628 -21
44.0% win probability
Pre-match · lllDaedaluslll favored · Upset
win probability 56.0%
Key momentsIn match order
profanebending7
Gaia · Blue- EAPM
- 24.5
- Favorite unit
- Arcus 32 fielded
- Largest army
- 134
- First expansion
- 15:56
Age path
LetoClassical · Research start 4:14
TheiaHeroic · Research start 10:06
HekateMythic · Research start 16:46
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Large army production134 military units
No post-game awards
lllDaedaluslll
Quetzalcoatl · Red- EAPM
- 27.3
- Favorite unit
- Warrior Priest 70 fielded
- Largest army
- 183
- First expansion
- 8:16
Age path
HuehuecoyotlClassical · Research start 6:19
CoyolxauhquiHeroic · Research start 21:33
XolotlMythic · Research start 27:34
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy5,600 total resource volume
Large army production183 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,600 total volume›
profanebending7
Bought
No buys
Sold
No sells
Total player market volume0
lllDaedaluslll
Bought
Sold
Total player market volume5,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
profanebending7
Army · 134Units
Buildings ›10 types
God powers ›9 invoked
lllDaedaluslll
Army · 183Units
Quimichin Spy1