Replay-derived match flow, timings, and composition.

Advanced match analysis

profanebending7 vs lllDaedaluslll

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
6953
Duration
30:40
Patch
19.17020
Played
· 4 hours ago
Watering Hole map preview
MapWatering Hole
Winner
profanebending7 Gaia · Elo 586 +40
30:40 Match length
Defeated
lllDaedaluslll Quetzalcoatl · Elo 628 -21
44.0% win probability Pre-match · lllDaedaluslll favored · Upset win probability 56.0%
Key momentsIn match order
First pressure
4:59 lllDaedaluslll Warrior Priest trained
Fastest Classical
5:14* profanebending7 Leto · estimated
Market timing
7:40 lllDaedaluslll Market
First extra TC
8:16 lllDaedaluslll Town Center
Armory timing
9:02 profanebending7 Armory
Fastest Heroic
11:21* profanebending7 Theia · estimated
Fortress timing
14:30 profanebending7 Palace
Fastest Mythic
18:46* profanebending7 Hekate · estimated

profanebending7

Gaia · Blue
Win 586 +40
EAPM
24.5
Favorite unit
Arcus
32 fielded
Largest army
134
First expansion
15:56
Age path
LetoClassical · Research start 4:14
TheiaHeroic · Research start 10:06
HekateMythic · Research start 16:46
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Large army production134 military units
No post-game awards

lllDaedaluslll

Quetzalcoatl · Red
Loss 628 -21
EAPM
27.3
Favorite unit
Warrior Priest
70 fielded
Largest army
183
First expansion
8:16
Age path
HuehuecoyotlClassical · Research start 6:19
CoyolxauhquiHeroic · Research start 21:33
XolotlMythic · Research start 27:34
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy5,600 total resource volume
Large army production183 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,600 total volume

profanebending7

Bought

No buys

Sold

No sells

Total player market volume0

lllDaedaluslll

Bought

Food1,500
Wood100

Sold

Food1,600
Wood2,400
Total player market volume5,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

profanebending7

Army · 134

Units

Arcus32
Contarius28
Dryad28
Destroyer20
Turma11
Murmillo8
Oracle7
Buildings 10 types
Farm12
Manor11
Military Barracks5
Palace5
Town Center4
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 9 invoked
Gaia Forest3
Hesperides Tree3
Spider Lair1
Tartarian Gate1
Titan Gate1

lllDaedaluslll

Army · 183

Units

Warrior Priest70
Chaneque36
Ocelotl Warrior25
Tlamanih Spearman21
Tequihua Archer15
Eagle Warrior5
Shorn One5
Tzitzimitl5
Quimichin Spy1
Buildings 12 types
Farm50
Calpulli30
House17
Sentry Tower8
Spike Trap4
Market3
Nobles Hut3
Temple3
Armory2
Town Center2
War Hut2
Great Temple1
God powers 5 invoked
Lullaby2
Starfall2
Corrupted Ground1