Replay-derived match flow, timings, and composition.

Advanced match analysis

dylanowen101 vs Alexandre o Grande

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
3130
Duration
16:05
Patch
19.17020
Played
· 4 hours ago
Megalopolis map preview
MapMegalopolis
Winner
dylanowen101 Odin · Elo 998 +13
16:05 Match length
Defeated
Alexandre o Grande Zeus · Elo 901 -13
63.6% win probability Pre-match · dylanowen101 favored win probability 36.4%
Key momentsIn match order
First pressure
3:42 dylanowen101 Hersir trained
Fastest Classical
4:08* dylanowen101 Freyja · estimated
First extra TC
5:18 Alexandre o Grande Town Center
Market timing
9:34 dylanowen101 Market
Armory timing
9:40 dylanowen101 Armory
Fastest Heroic
12:24* dylanowen101 Njord · estimated
Fortress timing
13:30 dylanowen101 Hill Fort

dylanowen101

Odin · Pink
Win 998 +13
EAPM
35.4
Favorite unit
Throwing Axeman
17 fielded
Largest army
60
First expansion
—
Age path
FreyjaClassical · Research start 3:08
NjordHeroic · Research start 11:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,600 total resource volume
No post-game awards

Alexandre o Grande

Zeus · Red
Loss 901 -13
EAPM
32.0
Favorite unit
Toxotes
25 fielded
Largest army
43
First expansion
5:18
Age path
AthenaClassical · Research start 4:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

dylanowen101

Bought

Food500

Sold

Wood1,100
Total player market volume1,600

Alexandre o Grande

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dylanowen101

Army · 60

Units

Throwing Axeman17
Raiding Cavalry10
Jarl8
Hersir7
Godi6
Berserk5
Portable Ram4
Huskarl2
Valkyrie1
Buildings 9 types
House18
Farm4
Ox Cart Building3
Great Hall2
Longhouse2
Armory1
Hill Fort1
Market1
Temple1
God powers 4 invoked
Forest Fire2
Great Hunt1
Walking Woods1

Alexandre o Grande

Army · 43

Units

Toxotes25
Minotaur12
Hoplite3
Jason2
Heracles1
Buildings 9 types
House27
Farm22
Storehouse5
Archery Range3
Granary2
Temple2
Armory1
Military Academy1
Town Center1
God powers 3 invoked
Bolt2
Restoration1