Replay-derived match flow, timings, and composition.

Advanced match analysis

Dagon vs D0p1

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
28310
Duration
13:08
Patch
19.17020
Played
· 4 hours ago
Tundra map preview
MapTundra
Defeated
Dagon Thor · Elo 1590 -11
13:08 Match length
Winner
D0p1 Odin · Elo 1714 +11
32.9% win probability Pre-match · D0p1 favored win probability 67.1%
Key momentsIn match order
First pressure
1:42 D0p1 Hersir trained
Fastest Classical
3:57* D0p1 Freyja · estimated
Armory timing
9:46 Dagon Dwarven Armory
Market timing
12:33 Dagon Market

Dagon

Thor · Blue
Loss 1590 -11
EAPM
92.0
Favorite unit
Raiding Cavalry
53 fielded
Largest army
65
First expansion
—
Age path
FreyjaClassical · Est. start 3:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
No post-game awards

D0p1

Odin · Red
Win 1714 +11
EAPM
79.5
Favorite unit
Raiding Cavalry
128 fielded
Largest army
165
First expansion
—
Age path
FreyjaClassical · Research start 2:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production165 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dagon

Army · 65

Units

Raiding Cavalry53
Hersir6
Hirdman2
Throwing Axeman2
Valkyrie2
Buildings 8 types
House12
Wall8
Great Hall3
Longhouse2
Ox Cart Building2
Dwarven Armory1
Market1
Temple1
God powers 2 invoked
Dwarven Mine1
Forest Fire1

D0p1

Army · 165

Units

Raiding Cavalry128
Hirdman10
Throwing Axeman10
Valkyrie9
Berserk5
Hersir3
Buildings 6 types
House10
Great Hall4
Longhouse4
Ox Cart Building3
Armory1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1