Replay-derived match flow, timings, and composition.

Advanced match analysis

shapic_05 vs muratgoktass001

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
9345
Duration
25:03
Patch
19.17020
Played
· 4 hours ago
Marsh map preview
MapMarsh
Winner
shapic_05 Poseidon · Elo 1031 +14
25:03 Match length
Defeated
muratgoktass001 Zeus · Elo 965 -14
59.4% win probability Pre-match · shapic_05 favored win probability 40.6%
Key momentsIn match order
Fastest Classical
4:11* shapic_05 Hermes · estimated
First extra TC
4:21 muratgoktass001 Town Center
First pressure
4:33 shapic_05 Stable
Armory timing
6:37 shapic_05 Armory
Fastest Heroic
9:22* shapic_05 Dionysus · estimated
Market timing
10:26 shapic_05 Market
Fortress timing
11:48 shapic_05 Fortress
Fastest Mythic
14:48* shapic_05 Hephaestus · estimated

shapic_05

Poseidon · Blue
Win 1031 +14
EAPM
38.2
Favorite unit
Hypaspist
45 fielded
Largest army
124
First expansion
10:51
Age path
HermesClassical · Research start 3:11
DionysusHeroic · Est. start 8:07
HephaestusMythic · Est. start 12:48
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,100 total resource volume
Large army production124 military units
No post-game awards

muratgoktass001

Zeus · Red
Loss 965 -14
EAPM
28.7
Favorite unit
Myrmidon
94 fielded
Largest army
186
First expansion
4:21
Age path
AthenaClassical · Est. start 3:25
ApolloHeroic · Est. start 17:12
HephaestusMythic · Est. start 19:15
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
Large army production186 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

shapic_05

Bought

Food1,100

Sold

No sells

Total player market volume1,100

muratgoktass001

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

shapic_05

Army · 124

Units

Hypaspist45
Hippeus42
Centaur5
Helepolis5
Hoplite5
Prodromos5
Atalanta4
Petrobolos4
Theseus3
Hippolyta2
Hydra2
Hetairos1
Polyphemus1
Buildings 11 types
Farm43
House17
Storehouse9
Granary6
Stable5
Armory4
Temple3
Town Center3
Fortress2
Market2
Military Academy2
God powers 4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1

muratgoktass001

Army · 186

Units

Myrmidon94
Hoplite52
Toxotes33
Petrobolos7
Buildings 13 types
Farm34
House16
Storehouse8
Wall7
Military Academy5
Fortress4
Archery Range2
Sentry Tower2
Temple2
Armory1
Granary1
Market1
Town Center1
God powers 3 invoked
Bolt1
Plenty Vault1
Restoration1